Blender 3D

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  • Blender 3D
    • Frames
      • Thses are different stills of the 3D actors that are moved from frame to frame to produce an animation.
    • Layers
      • Blender allows for you to work on 20 different layers and organise all of the scenes different elements onto a different layer. For example you could have lead actors on one layer, the background on a locked layer and the lighting on another layer.
    • Controls
      • There are different contol features in Blender for testing an animation prior to render to see how it is functioning. For example the play/pause button to display the animation pre render to check that it functions are intended and the fastfoward button allows you to quickly find a part of an aniumation that you need.
    • Scripting
      • Blender has a built in python interpreter for the use of python code to add extra features to the program by adding additional functionality when animating, rendering and creating objects.
    • Libraries
      • Blender can read and open any file in a .blend format and add them into a scene. Also when producing an animation blender automatically creates sub folders for all of the textures, meshes and materials that you use so that they are easy to find if you want to use them again in the animation.
    • Preloader
      • When starting up the blender program a standard cube is loaded in the centre of the grid for you to edit or delete.
    • Tweening
      • Tweening in blender is very basic as it only includes the basic motion tween when two keyframes are inserted and then the objects location is changed from the first keyframe to the next and the motion tween is automaticly added.

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