Blender 2.0
- Created by: WIT14142856
- Created on: 06-04-16 12:05
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- Blender is a professional 3D computer graphics software product that runs on Windows, OSX, Linux, FreeBSD and AmigaOS.
- Blender
- Tweening
- Tweening is a key process in all types in type of animation of animation including computer animation.
- Tweening in Blender is very basic as it only includes the basic motion tween when two keyframes are inserted and then the objects location is changed from the first keyframe to the next and the motion tween is automaticly added.
- Tweening is a key process in all types in type of animation of animation including computer animation.
- Frames
- Controls
- There are different contols in Blender for testing an animation prior to render to see how it is functioning
- Match Moving
- UV Wrapping
- Camera Tracking
- Video Editing
- Rigging & Skinning
- Compositing
- Particle Simulation
- Raster Graphics Editing
- Soft Body SImulation
- Fluid & Smoke Simulation
- Soft Body SImulation
- Raster Graphics Editing
- Particle Simulation
- Compositing
- Rigging & Skinning
- Video Editing
- Camera Tracking
- UV Wrapping
- Match Moving
- There are different contols in Blender for testing an animation prior to render to see how it is functioning
- Tweening
- Blender
- It was developed by Blender Foundation in 1995 and is still being updated and reworked today.
- Blender is a free and open-source software product which can be installed from their site.
- Blender is a professional 3D computer graphics software product that runs on Windows, OSX, Linux, FreeBSD and AmigaOS.
- Blender
- Tweening
- Tweening is a key process in all types in type of animation of animation including computer animation.
- Tweening in Blender is very basic as it only includes the basic motion tween when two keyframes are inserted and then the objects location is changed from the first keyframe to the next and the motion tween is automaticly added.
- Tweening is a key process in all types in type of animation of animation including computer animation.
- Frames
- Controls
- There are different contols in Blender for testing an animation prior to render to see how it is functioning
- Match Moving
- UV Wrapping
- Camera Tracking
- Video Editing
- Rigging & Skinning
- Compositing
- Particle Simulation
- Raster Graphics Editing
- Soft Body SImulation
- Fluid & Smoke Simulation
- Soft Body SImulation
- Raster Graphics Editing
- Particle Simulation
- Compositing
- Rigging & Skinning
- Video Editing
- Camera Tracking
- UV Wrapping
- Match Moving
- There are different contols in Blender for testing an animation prior to render to see how it is functioning
- Tweening
- Blender
- Blender is a professional 3D computer graphics software product that runs on Windows, OSX, Linux, FreeBSD and AmigaOS.
- Blender is used for creating animated films, visual effects, art, 3D printed models, interactive 3D apps and games.
- Blender is a free and open-source software product which can be installed from their site.
- Blender allows for you to work on 20 different layers and organised all of the scenes elements onto a different layer.
- It only displays in your 3D view. You can use layers to edit the different animation within, this means that you don't have start again you can just delete the layer you don't want.
- Layers
- Blender divides it up into a number of re-sizing.
- The application is always a rectangle shape on desktop.
- There are different stills of the 3D actors that are moved from frame to frame to produce the animation.
- There are different stills of the 3D actors that are moved from frame to frame to produce the animation.
- The application is always a rectangle shape on desktop.
- Blender has a built in python interpreter for the use of python code.
- This is used to add extra features to the program by adding additional functionality when animating, rendering and creating objects.
- Scripts
- Blender can read and open any file in a .blend format and add them into a scene.
- Libraries
- Also, when producing an animation blender automatically creates sub folders for all of the textures, meshes and materials that you use so that they are easy to find if you want to use them again in the animation.
- This saves you from manually recreating all the different settings.
- Also, when producing an animation blender automatically creates sub folders for all of the textures, meshes and materials that you use so that they are easy to find if you want to use them again in the animation.
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