Blender Tools

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  • Created by: samkerr47
  • Created on: 20-04-17 14:54
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  • Blender
    • Frames
      • The timeline editor lets you have control over time frames where the start frame and end frame are and features player controls too.
    • Layers
      • Layers are used to have precise control over lighting of the animation with different objects.
    • Controls
      • The camera can be moved around and so can shapes, it it's primarily done using the mouse with the middle scroll button helping zoom in and out. The right click button allows for shapes to be moved.
    • Tweening
      • Tweening doesn't exist in Blender, but there is interpolation, shape keys and cast modifiers.
    • Libraries
      • Blender libraries allow the reuse of materials, objects and other data-blocks from external sources.
    • Symbols
      • Symbols exist in Blender where they can be reused throughout animations
    • Preloaders
      • Preloaders are possible in Blender
    • Scripts
      • A script is a program written in Python which runs within Blender, it allows for other functionality.
    • Buttons
      • The user interface includes text fields, operation buttons and colour buttons with lots of different purposes.

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