BTEC SPORT

Agility
the ability to change the position of the body quickly and with control. This helps team players dodge their opponents
1 of 16
Balance
the ability to retain the centre of mass above the base of support when stationary (static balance) or moving (dynamic balance). This helps gymnasts maintain their position and prevents games players from falling over at speed.
2 of 16
Co-ordination
the ability to use two or more body parts together. This helps all athletes to move smoothly and quickly especially when also having to control a ball.
3 of 16
power
the ability to use strength at speed. This helps athletes to jump high, throw far or sprint quickly. Power = Strength x Speed.
4 of 16
Reaction time
the time between the presentation of a stimulus and the onset of a movement. This helps swimmers to make a fast start. NB If you are studying Edexcel, you should list speed as a skill related fitness factor.
5 of 16
speed
is the differential rate at which an individual is able to perform a movement or cover a distance in a period of time or how quickly an individual can move. This helps all games players to move into position or get away from opponents quickly.
6 of 16
Cardiovascular fitness
is the ability to exercise the whole body for long periods of time and is sometimes called stamina.
7 of 16
Muscular strength
is the amount of force a muscle can exert against a resistance. It helps sportspeople to hit, tackle and throw.
8 of 16
Muscular endurance
is the ability to use voluntary muscles many times without becoming tired. It helps sportspeople to sprint or repeat quick actions for longer.
9 of 16
Flexibility
is the range of movement possible at a joint. It helps performers to stretch and reach further.
10 of 16
Body composition
is the percentage of body weight which is fat, muscle or bone. It helps sportspeople depending on the type of sport they play, eg heavy rugby players are more effective in the scrum than lightweight players, but light long distance runners will alway
11 of 16
Speed
is the differential rate at which an individual is able to perform a movement or cover a distance in a period of time or how quickly an individual can move. This helps all games players to move into position or get away from opponents quickly.
12 of 16
Co-operation
working with others
13 of 16
Competition
testing yourself against others.
14 of 16
Physical challenge
testing yourself against the environment or your best performances.
15 of 16
Aesthetic appreciation
recognizing quality of movement in a performance.
16 of 16

Other cards in this set

Card 2

Front

Balance

Back

the ability to retain the centre of mass above the base of support when stationary (static balance) or moving (dynamic balance). This helps gymnasts maintain their position and prevents games players from falling over at speed.

Card 3

Front

Co-ordination

Back

Preview of the front of card 3

Card 4

Front

power

Back

Preview of the front of card 4

Card 5

Front

Reaction time

Back

Preview of the front of card 5
View more cards

Comments

No comments have yet been made

Similar Physical Education resources:

See all Physical Education resources »See all Skills resources »