Types of Practice 4.2

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  • Types of Practice 4.2
    • Part Practice
      • A skill is broken down into sub-routines and practiced separately
      • Allows for development and success at each stage
      • It can reduce overload
      • It can take a long time and may neglect the links between subroutines
    • Whole Practice
      • The skill is practiced from start to finish in it's entirety
      • Promotes fluency and understanding of the skill
      • Inexperienced performers may not be able to focus on individual skills
    • Whole - Part - Whole
      • The whole skill is practiced and split into subroutines
      • Suited to serial and low-org skills
      • Promotes kinesthesis
    • Progressive Part Practice
      • Sub-routines are developed individually and then linked sequentially
      • 1 2 1+2 3 1+2+3 4 1+2+3+4
    • Massed Practice
      • Learners practice the skills without breaks
      • Practice sessions are usually long - simulate fatigue
      • Good for experiencd performers and develops kinesthetic sense
      • Can be boring and lack of extrinsic feedback
    • Distributed Practice
      • Practice sessions with rest intervals
      • Prevents fatigue, remain focused, ability to take in feedback
      • Not goof for endurance athletes and decreased kinesthetic sense
    • Fixed Practice
      • As specific movement pattern is performed in a stable environ.
      • Allows for habitual movements to be made  and can help people isolate and improve specific skills
      • Less suited for inexper. performers and not goof for open sills
    • Varied Practice
      • A skill that is practiced in many environs.
      • The practice conditions are as real as possible
      • Helps replicate a game environ. good for open skills
      • Might not give the performer the basics skills - thrown in at the deep end

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