Types of Practice 4.2
- Created by: flossie_bop
- Created on: 11-11-21 13:08
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- Types of Practice 4.2
- Part Practice
- A skill is broken down into sub-routines and practiced separately
- Allows for development and success at each stage
- It can reduce overload
- It can take a long time and may neglect the links between subroutines
- Whole Practice
- The skill is practiced from start to finish in it's entirety
- Promotes fluency and understanding of the skill
- Inexperienced performers may not be able to focus on individual skills
- Whole - Part - Whole
- The whole skill is practiced and split into subroutines
- Suited to serial and low-org skills
- Promotes kinesthesis
- Progressive Part Practice
- Sub-routines are developed individually and then linked sequentially
- 1 2 1+2 3 1+2+3 4 1+2+3+4
- Massed Practice
- Learners practice the skills without breaks
- Practice sessions are usually long - simulate fatigue
- Good for experiencd performers and develops kinesthetic sense
- Can be boring and lack of extrinsic feedback
- Distributed Practice
- Practice sessions with rest intervals
- Prevents fatigue, remain focused, ability to take in feedback
- Not goof for endurance athletes and decreased kinesthetic sense
- Fixed Practice
- As specific movement pattern is performed in a stable environ.
- Allows for habitual movements to be made and can help people isolate and improve specific skills
- Less suited for inexper. performers and not goof for open sills
- Varied Practice
- A skill that is practiced in many environs.
- The practice conditions are as real as possible
- Helps replicate a game environ. good for open skills
- Might not give the performer the basics skills - thrown in at the deep end
- Part Practice
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