Effect of violent video games
- Created by: The Shrew
- Created on: 30-04-15 10:29
View mindmap
- Effects of violent video games
- Anderson and Dill
- Creates feelings of anger and bodily arousal
- Go through appraisal process
- Interpret situation and consequences of aggression and chose response
- Reinforces
- Watchful for enemies
- Aggressive actions
- Hostile Expectation Bias
- Positive attitude to use of violence
- Violence seen as effective and appropriate response
- Reinforces sterotypes
- Jansz and Martis
- Females appear as often as men in leading roles of 12 recent games
- Emphasis on sexuality
- All characters white
- Gentile and Anderson
- Encourage education and learning
- Helps socialization
- Jansz and Martis
- Situational Cues
- Anderson and Bushman
- Exposure to cues increased physiological arousal
- Magnitude of effect similar in men and women
- Anderson and Bushman
- Unsworth et al
- Quake II
- Increased anger in some ps
- Majority= no change
- Quake II
- Anderson and Bushman
- Ps exposed to either violent or non-violent game
- Given story, i.e. man in traffic and asked to predict subsequent actions
- Violent video game group= more expected aggression
- Given story, i.e. man in traffic and asked to predict subsequent actions
- Hostile Expectation Bias
- Ps exposed to either violent or non-violent game
- Anderson and Dill
Comments
No comments have yet been made