Positive + negative effects of video games
- Created by: Liberty
- Created on: 21-01-13 20:16
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- Positive & Negative Effects of Computer & Video Games
- POSITIVE
- Sims & Mayer (2002)
- Found players of the game Tetris had improved spatial skills of that required in the game
- Recent study - good time validity
- Tetris is a well known game that has been around for a long time
- Game is very basic and has basic graphics
- Correlational study - cannot determine cause and effect
- Gentile et al (2009)
- Conducted 3 studies in 3 countries with 3 age groups
- Found that in the US, college students who played pro-social games behaved more helpfully towards another student than those who played violent video games
- Found that pro-social game playing related to pro-social behaviour in 10-17 year old Japanese pp's.
- Generaliseable- 3 countries, 3 age groups
- Looks at long-term effects
- Recent study
- Sims & Mayer (2002)
- NEGATIVE
- Gentile et al (2004)
- Carried out a survey on 607 US students with an average age of 14
- Asked them to name their 3 favourite video games, say how often they played them and to rate how violent each one was
- Found no correlation between time spent playing violent video games and aggressive behaviour
- Good sample size
- Can only be generalised to the US
- Correlational
- Carnegy et al (2007)
- Found that those who played violent video games before watching the violent film had a lower heart rate and GSR than those who did not play a violent video game.
- This shows that the children who played a violent video game before watching a violent film may have become desensitised to the violence
- Recent study
- Done in USA - ungeneraliseable
- Lab experiment - low external validity
- Gentile et al (2004)
- POSITIVE
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