Short term increases in levels of physiological arousal, hostile feelings and aggressive behaviour after violent video game play compared to non-violent video game play. Expeimental study
Stone et al
1 of 11
Time spent playing violent video games was associated with aggressive feelings, arguments with teachers and greater incidence of physical fights.
Gentile and Anderson
2 of 11
Even children with lower levels of trait hostility who spent more time playing violent video games were more likely to get into fights than thsoe with high trait hostility who played less violent video games
Gentile and Anderson
3 of 11
Longitudal. 800 Japanese 9-10 year olds seveyed twice during a school year. Found that the amount of video games played at time 1 was related to later physical aggression but aggression at time 1 didn't relate to later violent video game play.
Idhori et al
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Longitudal. Children who had high exposure to video games became more verbally and physically aggressive and less pro-social
Anderson et al
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Meta analysis. Found link between violent video game play and aggressive behaviour. Both children and adults
Gentile and Anderson
6 of 11
Although violent video games may cause an increase in aggressive behaviour, its just as likely that people who already possess personality traits that orientate them towards aggressive behaviour and select violent vido games for recreational purposes
Bi-directional model
7 of 11
People who are repeatedly exposed to violent video games become desensitised to violence and are less likely to show alternative response to violence in real life. If responses towards violence is missing, lead to greater amount of violent behaviour
Desensitisation
8 of 11
Interactive media violence in video games exert greater influence than passive media violence (TV) as games reward violent activities. Video games have a lack of moral script to guide behaviour. Fast play=players have little time to reflect
Fosters social isolation. Women potrayed as weaker characters. Plots based on violence. Reinforces sterotypes. Confuses reality with fantasy. Lowers childrens inhibitions. Increases desensitisation
Negatives
11 of 11
Other cards in this set
Card 2
Front
Time spent playing violent video games was associated with aggressive feelings, arguments with teachers and greater incidence of physical fights.
Back
Gentile and Anderson
Card 3
Front
Even children with lower levels of trait hostility who spent more time playing violent video games were more likely to get into fights than thsoe with high trait hostility who played less violent video games
Back
Card 4
Front
Longitudal. 800 Japanese 9-10 year olds seveyed twice during a school year. Found that the amount of video games played at time 1 was related to later physical aggression but aggression at time 1 didn't relate to later violent video game play.
Back
Card 5
Front
Longitudal. Children who had high exposure to video games became more verbally and physically aggressive and less pro-social
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