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Summary of Negative and Positive Effects of Video Games

SLT: vicarious reinforcement is received when characters are rewarded for antisocial
behaviour and this increases the likelihood of the individual repeating this behaviour.
Furthermore, Bandura noted that viewing REALISTIC violence additionally increased
the likelihood of the behaviour being repeated, and…

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engagement, mental health, substance misuse and friendship networks than
non-playing peers.


Methodological problems: researchers cannot control extraneous variables such as
individual differences e.g. the participant's past experience of gaming. Most findings
are purely correlational and therefore no causal relationship can be identified. It may
equally be that individuals with…


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