Participatory Culture
- Henry Jenkins Fandom Theory
- Use theory in the gaming section
- Relationships between audiences and social media
- Created by: daltog
- Created on: 12-02-22 17:07
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- Participatory Culture
- Opposite concept to the consumer culture
- Private individuals/ public do not act as consumers but pro-consumers
- "In which fans and other consumers are invited to actively participate in the creation and circulation of new content" (Jenkins 2008)
- Involves "participants who interact with each other" (Jenkins 2008)
- Involves strong support for sharing creations with others
- Members believe their contribution and achievements matter
- Artistic expression and civic engagement
- Collaborative environment
- Challenges consumer culture
- Broad-based term that subsumes a wide array of activities that users perform in the digital age
- Via digital platforms
- Communities
- An array of individuals
- Cosplaying
- Clubs / Activities
- Blogs
- Fan fiction
- Forums
- Individuals a platform to create and distribute their own content
- Social media
- Communities
- Jenkins also theorizes that participatory culture can be a form of resistance
- Henry Jenkins has contributed a lot to the popularity as well as for the uptake of participatory culture as a theoretical framework
- Everyone becomes a producer
- Ideas out into the world, bring them back in an improved way due to our engagement with communities
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