Exposure to repeated patterns of representation over long peroiods of time can shape and influence the way people precive the world around them.
Cultivation reinforces mainstream values.
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Jenkins: Fandom
Fans are active participants in the construction and circulation of meanings.
Textual poaching: Fans appropiate texts and read them in ways that aren't authorised by creators.
Participatory culture: Fans construct their social identities through mass cultural images.
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Shirky: End of Audience
The internet has had a profound effect on the relations between media and individuals.
Audience members as passive consumers of mass media is no longer tenable in the age of the internet-media consumers are now the producers who 'speak back' to the media.
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Bandura: Media Effects Theory
The media can implant ideas in the mind of the audience directly as they are passive.
Audiences acquire attitudes, emotioanl responses and new conduct via modelling.
Representations of transgressive behaviour are irritable.
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Hall: Reception Theory
Communication is a process of encoding by producers and decoding by audiences, 3 hypothetical positions to decode meaning:
Hegemonic
Negotiated
Oppositional
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Young & Rubicam: 4 Consumers
7 Types of media product consumer (Psychographics):
Mainstreamers
Aspirers
Explorers
Succeeders
Reformers
Strugglers
Resigned
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Katz & Lazarfeld: 2 Step Flow Model
Like the hypodermic Needle model only a intermediary is introduced.
Opinion leaders: The individuals with the most access and understanding of the media influence and intervine between message and audience.
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Maslow: Hierarchy of needs
A basic model of human motivation- why anyone does or needs anything:
Physiological Needs
Safety Needs
Love Needs
Esteem Needs
Self Actualisation Needs
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Katz & Blumler: Uses and Gratifications
Assumes the audience is active and consumes media for 4 different purposes and functions:
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