Gamification MOOC Week 3

My notes for the third week of this MOOC on Coursera by Kevin Werbach at University of Pennsylvania

https://class.coursera.org/gamification-004/

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  • Created by: TomCorf
  • Created on: 11-02-15 16:04
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  • Game thinking
    • Why gamify?
      • Increase engagment
      • encourage choices/variety
      • Give users sense of progression
      • Make it social
      • Form habits
    • Think like a game designer
      • Approach all problems in life as "I am a game designer"
      • Think about participants as PLAYERS
        • Players are the center of the game
        • Players need to feel sense of autonomy/control
        • They should feel like they're playing!
      • Our goals are..
        • Get players playing
        • Keep players playing
    • Design rules
      • The player journey - feeling like a journey/ mission
        • Onboarding
          • In-game Guides/ popovers
          • Highlighting
          • Feedback/ reinforcement
        • Scaffolding - 'what next' support
          • Limited options
          • Impossible to fail - gain a reward
        • Pathways to mastery - tracking improvement, always something more
      • Balance
        • Not too hard to succeed
        • Not to easy for some players to dominate
      • Create an experience
        • This is a unique world
        • There are other people in this world
    • Tapping the emotions
      • Games are engaging because they're FUN
        • Mary Poppins: "in every job that must be done, there is an element of fun. You find the fun and snap! The job's a game"
        • What's fun in a game?
          • Winning
          • Problem solving
          • Exploring
          • Teamwork
          • Recognition
          • Triumphing
          • Collecting
          • Surprise
          • Imagination
          • Sharing
          • Role playing
          • Customisation
    • Anatomy of FUN
      • Nicole Lazzaro' 4 keys
        • Easy fun - messing about
        • Hard fun - being challenged
        • People fun - enjoying doing things with other people
        • Serious fun- where something is externally meaningful for players
      • Marc LeBlanc's 8 kinds of fun
        • Sensation
        • Fantasy
        • Narrative
        • Challenge
        • Fellowship
        • Discovery
        • Expression
        • Submission
      • Raph Koster 'A theory of Fun'

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