Gamification MOOC Week 4

My notes for the fourth week of this MOOC on Coursera by Kevin Werbach at University of Pennsylvania

https://class.coursera.org/gamification-004/

?
  • Created by: TomCorf
  • Created on: 13-02-15 13:37
View mindmap
  • Game elements
    • The 'pyramid of elements' (together these make up the game experience)
      • Dynamics
        • Big picture aspects; "grammar"
          • Constraints
          • Emotional levers
          • Narrative
          • Progression
          • Relationships
      • Mechanics
        • Processes that drive the action forward; "verbs"
          • Challenges
          • Chance
          • Competition
          • Cooperation
          • Feedback on progress
          • Resource acquisition
          • Rewards
          • Transactions
          • Turns
          • Win states
      • Components
        • Specific instances of mechanics and dynamics: "nouns"
          • Achievements
          • Avatars
          • Badges
          • "Boss flights"
          • Collections
          • Combat
          • Content unlocking
          • Gifting
          • Leaderboards
          • Levels
          • Points
          • Quests
          • Social graph
          • Teams
          • Virtual goods
    • The PBL Triad
      • Points
        • Keep score
        • Determine win states
        • Connect to rewards
        • Provide feedback
        • Show progress
        • Data for game designer
        • Relate otherwise un-connected activity
      • Badges
        • Representation of achievement
        • Flexible - you can incentivise different things
        • Display game style
        • Signal important elements of game
        • Credentials
        • Collections
        • Social display (status symbols)
        • See Mozilla open badges framework
      • Leaderboards
        • Ranking: feedback on competition
        • Personalised leaderboards: only people with scores near you
        • Social leaderboards: your friends
    • Limitations of game elements
      • The elements are NOT the game!
      • Not all rewards are fun
      • PBL structure is generic and can be boring
  • Leaderboards
    • Ranking: feedback on competition
    • Personalised leaderboards: only people with scores near you
    • Social leaderboards: your friends

Comments

12345678910XD01987654321 \_('-')_/

Report

ha XD

Similar Design & Technology resources:

See all Design & Technology resources »See all Gamification resources »