Attribution 1

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  • Created by: niamhkm08
  • Created on: 10-02-21 12:11
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  • ATTRIBUTION
    • Attribution theory is linked to motivation
      • The reasons, justifications and excuses that we give for winning, losing or drawing in sport competitions are likely to affect how we feel and and our levels of motivation.
    • Attributions are the perceived causes of a particular outcome. In sport these are often the reasons we give for the results we acheive:
      • A football team may give bad weather conditions as a result for the team losing.
      • A netball coach might say the reason for winning was the team's high level of effort
    • Attributions are important because of the way in which they affect motivation, which in turn affects future performances, future effort and even whether the individual continues to participate in sport.
      • A young person who is told that they failed because they do not have enough ability to succeed is unlikely to try again. If the same individual is given feedback to work on, such as 'need to put more effort it', they are more likely to continue and act on the advice.
    • The process of attribution:
      • This model is a well known representation of process of attribution. At times, inappropriate attributions are given, but for the sake of future success, its important to change these to ones that are going to be more helpful and more motivating.
        • This is known as ATTRIBUTION RETRAINING
    • Weiner's Model of Attribution (1979)
      • Weiner identified 4 main reasons given for examination results:
        • 1. Ability
        • 2. Effort (amount you put in)
        • 3. Task difficulty (level of team)
        • 4. Luck (is it on your side?)
      • He constructed a 2D model, which he called the locus of casuality and stability.
        • The LOCUS OF CASUALITY refers to whether the attributions come from within the person (internal) or from the environment (external) and affects a persons feelings of pride, confidence and shame
          • Effort and ability represent internal factors whilst task difficulty and luck are external and are known as environmental variables.
        • The LOCUS OF STABILITY indicates whether attributions are stable and unstable.  A stable factor is considered permanent and unchangeable, e.g. ability. An unstable is temporary and can be changed.
          • Luck is an example of an unstable factor.
  • Outcome of event (won/lost)
    • Available info (how you played)
      • Causal attribution (how you feel)
        • Expectancy of future results
        • Affective response (feelings, pride, shame)
          • Decision on subsequent participation (motivated behaviour or attitudes)
            • Expectancy of future results

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