Arousal
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- Created by: Harriet Woolgar
- Created on: 09-03-15 10:55
Drive Theory
Drive Theory
- As the level of arousal increases, performance improves in a linear fashion
- P = D x H (performance is the product of drive and habit)
- The athlete is initially motivated by the challenge of the task and increased effort brings success and the drive to continue performing
- At high levels of arousal the ability to take in information from the environment is reduced and performers may only focus on the dominant response
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Drive Reduction Theory
Drive Reduction Theory
- Motivation is high at the start of the learning process, but once success has been achieved the initial drive is lost
- The drive is replaced with satisafaction
- A new challenge or extension is needed to provide further motivation
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The Inverted U theory
The Inverted U theory
- Increase in arousal can improve performance up to an optimum point, which occurs at a moderate level of arousal
- further increases in arousal have a detrimental effect on perfrormance
- Therefore, both low and high levels of arousal can produce a performance that is below our best
- The best level of arousal for optimum performance varies according to the task being attempted and the personality and expertise of the performer:
- Experts - cope well with high levels of arousal because they are experienced with dealing with pressures of performance
- Extroverts have naturally low levels of adrenaline and are better able to cope with increases in adrenaline levels
- The amount of stimulation required to provoke increases in arousal and adrenaline is dtermined by the Reticular Activating System (RAS) - the centre of arousal and motivation in mammals:
- Simple tasks require little decision making
- Gross skills can be peformed ar high arousal because they require less control and more muscular involvement
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Cue Utilisation Hypothesis
Cue Utilisation Hypothesis
- The number of environmental cues we can process is related to our level of arousal
- At low levels of arousal the performer has the capacity to take in a relatively large amount of information but it may cause confusion.
- At high arousal, performance may be at a lower level as the performer tends to focus on less information and therefore important cues may be missed
- At moderate arousal, performance tends to be at a high level because the player concentrates at just the right amount of information and picks up all the relevant cues.
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Catastrophe Theory
Catastrophe Theory
- Increases in arousal improve performance up to a certain point but then, a further increase pushes the performer over the edge and performance falls dramatically
- Causes: worry about not playing well, threat of a difficult opponent or playing in front of a big crowd
- Changes in the situation can cause a sufficient increase in arousal to invoke the catastrophe
- The catastrophe is caused by a combination of cognitive and somatic anxieties
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The Zone
The Zone - an energised, yet controlled, frame of mind that is focused on the task
- Sometimes, athletes reach a level of performance that is both anxiety free and technically near perfect
- Is characterised by feelings of calm despite the intense pressure
- A sense of supreme confidence exists and the performer is almost totally immersed in the action
- The resultant performance is near perfect, with few errors, lots of energy and correct decision making
- The zone of optimal functioning (ZOF), proposed by the psychologist Hanin, is another adaptation of the inverted U theory
- It suggests that the optimum level of arousal varies depending on the type of task being performed and the person performing
- The best performance can be achieved when the challenge of the task is appropriate to the performers skill
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