Arousal
- Created by: b2e5n14
- Created on: 18-12-20 13:41
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- Arousal
- Catastrophe theory
- As arousal increases so does performance
- If cognitive arousal increases too much performance drops
- The player can then-
- Carry on decreasing
- Regain composure and increase performance
- The player can then-
- Cue utilisation theory
- Based off the information we take in
- When under aroused
- Perceptual field is too wide = too much info taken in
- Optimum arousal
- Perceptual field is just right
- Over aroused
- Perceptual field narrows too far = not enough info taken in
- Drive theory
- Relationship between arousal and performance is linear
- As arousal increases so does performance
- The more learned the better performance at high arousal
- Positives
- Easy to understand
- Works for elite performers
- Negatives
- Too simplistic- over arousal?
- Not accurate for cognitive performers
- Relationship between arousal and performance is linear
- Inverted U-theory
- As arousal increases so does performance
- Up to an optimum point
- Past which performance decreases
- Up to an optimum point
- If arousal is too high performer is rash/ poor decision making
- If under aroused not mentally prepared
- Moderate arousal = best performance
- Alternative- double inverted U theory
- Lower inverted U
- Fine, complex, introvert, cognitive
- Higher inverted U
- Gross, simple, extrovert, autonomous
- Lower inverted U
- As arousal increases so does performance
- Catastrophe theory
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