- increasing arousal leads to increased performance up to optimal levels.
- further increase in arousal leads to dramatic decline in performance.
- from which performer may be able to use calming methods and refocus to return arousal levels to optimal.
- or further arousal causes further decline in performance.
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- As arousal increases so does likelihood of dominant response.
- Experienced players perform better with higher levels of arousal/ the more experienced players in a team require higher levels of arousal
- Novice players perform better with lower levels of arousal
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Inverted U theory.
- As arousal increases so does performance but only to certain level
- Optimal arousal occurs at moderate levels
- (Personality of performer) – extroverts, higher levels of arousal / introverts, lower levels of arousal
- (Nature of the Task) – complex or fine skills need lower levels of arousal / simple or gross skills need higher levels of arousal
- (Skill of performer) – experienced, higher levels of arousal / novices, lower levels of arousal
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Zone of optimal functioning.
- Some performers have a wider range of optimal arousal levels which allow them to play at their best / different band widths of optimal arousal.
- based on individual characteristics.
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