arousal theories.

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  • Created by: KRCcook
  • Created on: 15-03-16 16:01

Catastrophe theory.

  • increasing arousal leads to increased performance up to optimal levels.
  • further increase in arousal leads to dramatic decline in performance.
  • from which performer may be able to use calming methods and refocus to return arousal levels to optimal.
  • or further arousal causes further decline in performance. 
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Drive theory.

  • As arousal increases so does likelihood of dominant response.
  • Experienced players perform better with higher levels of arousal/ the more experienced players in a team require higher levels of arousal
  • Novice players perform better with lower levels of arousal 
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Inverted U theory.

  • As arousal increases so does performance but only to certain level
  • Optimal arousal occurs at moderate levels
  • (Personality of performer)extroverts, higher levels of arousal / introverts, lower levels of arousal
  • (Nature of the Task)complex or fine skills need lower levels of arousal / simple or gross skills need higher levels of arousal
  • (Skill of performer)experienced, higher levels of arousal / novices, lower levels of arousal 
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Zone of optimal functioning.

  • Some performers have a wider range of optimal arousal levels which allow them to play at their best / different band widths of optimal arousal.
  • based on individual characteristics.
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