fortnite industries and audiences COMPONENT 1

?
fortnites demographic is 12-?
12-18
1 of 11
converged with twitch and ? as a form of ?
converged with twitch and youtube as a form of marketing
2 of 11
realistic/unrealistic violence appeals to a younger ?
unrealistic violence appeals to a younger demographic
3 of 11
why is it so popular?
access the game from many ?
? with films like marvel
good ? with celebrities like travis scott
access the game from many platforms
collaborated with films like marvel
good relationships with celebrities like travis scott
4 of 11
what has made fortnite successful?
games are ? until the end
when you die it takes you straight to the loading screen, making it ?
games are intense until the end
takes you straight to the loading screen making it addictive
5 of 11
funding/marketing:
buy ? to make upgrades
upgrades dont give ? to gameplay
purchase ? passes and ? passes
drop ? content for a ? time during the seasons
buy vbucks to make upgrades
upgrades dont give advantage to gameplay
purchase battle passes and season passes
drop exclusive content for a limited time
6 of 11
what does pegi stand for?
pan european gaming information
7 of 11
PEGI:
developers give game an ? rating
send game and rating to ?
? finalises rating
sent back to developers with agreed rating
developers give game an age rating
send game and rating to PEGI
PEGI finalises rating
sent back to developers with agreed rating
8 of 11
fortnite is aged ?
frequent scenes of mild ?
unrealistic, reduces realism of ?
fortnite is aged 12
frequent scenes of mild violence
unrealistic, reduces realism of death
9 of 11
active audiences:
forms ? on media
questions ? of the media
takes part in ?
forms opinions on media
questions messages of the media
takes part in events
10 of 11
what are the four strands of the uses and gratifications theory?
escapism
relatability
entertainment
social interaction
11 of 11

Other cards in this set

Card 2

Front

converged with twitch and ? as a form of ?

Back

converged with twitch and youtube as a form of marketing

Card 3

Front

realistic/unrealistic violence appeals to a younger ?

Back

Preview of the front of card 3

Card 4

Front

why is it so popular?
access the game from many ?
? with films like marvel
good ? with celebrities like travis scott

Back

Preview of the front of card 4

Card 5

Front

what has made fortnite successful?
games are ? until the end
when you die it takes you straight to the loading screen, making it ?

Back

Preview of the front of card 5
View more cards

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