Fortnite

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Who made Fortnite and when?
Epic Games in 2017
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Describe Fortnite's genre.
the Fortnite franchise is a series of multiplayer free- to-play battleground games available
on a number of platforms and devices.
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Name other games in the Franchise
Fortnite: Battle Royale,
Fortnite: Save The World, and Fortnite: Creative
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How much money did Fortnite make in the first 10 months? What did players initially have to buy and when was the Battle Royal version offered for free?
Fortnite: Battle Royale is the most successful
free-to-play videogame ever, making $1.2 billion in the first 10 months of release. Initially, players had to buy ‘battle passes’ to play, but in September 2018 the Battle Royale version was offered for free.
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Give some evidence for Fortnite's success.
The Fortnite franchise had revenue of £2.4 billion in 2018 The franchise has helped make Epic Games a hugely successful company. In 2012 they were worth $825 million; in 2018 they were worth $5.8 billion. Fortnite: Battle Royale won ‘Best Ongoing Game’ in
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What was the first multiplayer game and when was it released?
1997 Ultima Online became the first on-line multiplayer game.
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How many gamers were there in 2014, and what demographics did they fall in to?
In 2014, it was calculated there were 1.8 billion gamers in the world - 25% of the global population. This challenges the stereotype of gamers as young geeky men. In 2018 in the USA, 28% of gamers were under 18, but 23% were over 50 years old. There was a
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What is a multi/cross-platform game and why is this important?
The ability to access the game from consoles, PCs, laptops, smartphones or tablets. You can also download it for a range of operating systems. You
can move, mid-game, between devices without interrupting gameplay. This is a good example of technological c
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What operating system did Epic Games make and why does this encourage an active audience?
Epic Games use an operating system called Unreal Engine to develop Fortnite. They
have made this available on their website, fans can create their own games.
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What is Cross-media convergence and how does Fortnite use this?
cross-media
convergence, where more than one media brand or form joins to promote each other. Fortnite is the most viewed game on YouTube, and has also used streaming platforms like Twitch (owned
by Amazon) to broadcast live competitions.
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Why is collaboration/synergy important to Fortnite. Use examples.
It has also incorporated other media brands
and franchises. In collaboration with Marvel Studios, there was a special Avengers: Infinity War segment and recently a tie-in with Godzilla; can promote their brands to over 20 million of players, whilst famous
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When and who created Epic Games?
Epic Games was started by Tim Sweeney in 1991
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What is the GaaS model?
Fortnite is an example of the ‘Games as
a Service’ (GaaS) model - where there
is a constant revenue stream from ‘in- game purchases’ after the initial purchase (or providing the game for free)
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What are micro transactions? What is Fortnite's currency?
where players pay for weapon, costume
and game upgrades rather than ‘grinding through’ the gameplay to score them. In Fortnite, players use V-bucks to purchase these items, and these can be earnt in the game or bought using ‘real world’ money. Another gam
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What are Season Passes?
Another revenue stream for GaaS titles is to offer ‘season passes’ - like a subscription that allows you to access new content over the course of a period of gameplay (the ‘season’) that play-for-free users can’t access.
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Who and what regulates Games in the UK. When was this established?
In 2012 the PEGI system was incorporated into UK law and The Video Standards Council was appointed as the statutory body responsible for the age rating of video games in the UK using the PEGI system.
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What is Fortnite's PEGI rating? Why?
Fortnite has the PEGI rating of 12 for “frequent scenes of mild violence”
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Who and what are Inspirational role models for Fortnite?
Ninja, the most famous Fortnite player has over 10 million subscribers and earns over half a million dollars a month. The use of non-traditional gamer celebrities such as rappers and NBA athletes widen
the appeal. The popularity
of ‘Twitch Girls’ (female
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Tyler Fortnite Ninja Blevins a.k.a The Blev
Ninja, the most famous Fortnite player has over 10 million subscribers and earns over half a million dollars a month. Ninja ranks highest in the world for social media interactions (i.e. people posting or sharing using their name - no.2 is Christiano Rona
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Active/passive audience examples:
The basic gameplay of Fortnite: Battle Royale is interactive and collaborative, encouraging players to work together. By being able to deconstruct and rebuild the game environment, players are encouraged to be creative Fortnite: Creative is a different fo
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Blumer and Kat'z 'Uses and Gratifications' theory in Fortnite
Blumler and Katz’s ‘Uses and Gratifications’ theory considers why people interact with media texts.
• Fortnite - along with many videogames - could relate to the ‘escapism’ and ‘catharses’.
• However, the collaborative nature of the
gameplay could also pr
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Robert Dyer's 'Star Theory' in Fortnite
The use of gamer and non-gamer celebrities
could also relate to the search for role-models that contribute to personal identity. This could be linked to Dyer’s ‘Star Theory’.
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Other cards in this set

Card 2

Front

Describe Fortnite's genre.

Back

the Fortnite franchise is a series of multiplayer free- to-play battleground games available
on a number of platforms and devices.

Card 3

Front

Name other games in the Franchise

Back

Preview of the front of card 3

Card 4

Front

How much money did Fortnite make in the first 10 months? What did players initially have to buy and when was the Battle Royal version offered for free?

Back

Preview of the front of card 4

Card 5

Front

Give some evidence for Fortnite's success.

Back

Preview of the front of card 5
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Comments

argyle09

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ScouseMouse

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har0d r0dman here this is ,

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