Chapter 1 - AS
- Created by: Bobbi Wood
- Created on: 13-05-14 23:09
L | F | X | N | I | M | W | G | K | M | N | B | A | F | H | L | A |
H | L | Y | P | Y | A | S | T | I | D | Y | T | L | M | Q | W | V |
J | R | S | O | F | T | W | A | R | E | A | H | W | C | P | G | W |
I | I | W | S | T | A | T | I | C | D | A | T | A | N | G | B | F |
G | T | R | K | C | I | R | T | C | X | C | K | O | F | N | S | A |
N | I | L | D | L | M | I | I | P | E | M | I | U | G | F | T | N |
I | Y | S | M | W | W | M | W | G | L | T | R | N | S | E | W | V |
S | N | H | N | R | A | C | D | U | A | V | I | O | E | E | T | R |
S | K | S | V | N | K | E | G | M | A | D | E | I | R | D | S | K |
E | O | R | Y | P | L | P | R | I | O | S | H | U | A | B | L | U |
C | F | D | P | W | B | O | N | C | A | X | E | U | W | A | N | Q |
O | G | V | O | Q | F | M | N | E | Y | J | C | R | D | C | H | D |
R | S | N | V | N | J | E | R | D | I | H | J | O | R | K | M | W |
P | K | J | I | D | X | Q | M | J | G | P | H | S | A | C | Q | F |
S | T | O | R | A | G | E | U | H | G | T | R | Y | H | W | A | M |
G | J | T | K | D | B | A | N | T | S | H | M | B | F | A | X | S |
U | X | O | F | Y | F | H | Q | B | I | F | V | G | M | P | S | L |
Clues
- A physical device, something that can be touched and seen (8)
- Application of information resulting in understanding (9)
- Data + Structure + Context + Meaning (11)
- Data that can (but doesn't have to) change after a refresh (7, 4)
- Data that remains the same after a refresh (6, 4)
- Performing an action on the data (10)
- Programs and code - can't be physically seen or touched; only the results of running the software can be seen (8)
- Saving data for later use (7)
- Taking the output and making it into the next cycle of input (8)
- Transforming the data from one format into another (8)
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