Chapter 1 - AS

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L F X N I M W G K M N B A F H L A
H L Y P Y A S T I D Y T L M Q W V
J R S O F T W A R E A H W C P G W
I I W S T A T I C D A T A N G B F
G T R K C I R T C X C K O F N S A
N I L D L M I I P E M I U G F T N
I Y S M W W M W G L T R N S E W V
S N H N R A C D U A V I O E E T R
S K S V N K E G M A D E I R D S K
E O R Y P L P R I O S H U A B L U
C F D P W B O N C A X E U W A N Q
O G V O Q F M N E Y J C R D C H D
R S N V N J E R D I H J O R K M W
P K J I D X Q M J G P H S A C Q F
S T O R A G E U H G T R Y H W A M
G J T K D B A N T S H M B F A X S
U X O F Y F H Q B I F V G M P S L

Clues

  • A physical device, something that can be touched and seen (8)
  • Application of information resulting in understanding (9)
  • Data + Structure + Context + Meaning (11)
  • Data that can (but doesn't have to) change after a refresh (7, 4)
  • Data that remains the same after a refresh (6, 4)
  • Performing an action on the data (10)
  • Programs and code - can't be physically seen or touched; only the results of running the software can be seen (8)
  • Saving data for later use (7)
  • Taking the output and making it into the next cycle of input (8)
  • Transforming the data from one format into another (8)

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