OCR AS ICT Unit 1 Chapter 2
- Created by: Sqd3
- Created on: 16-04-14 15:15
Chapter 2 - Hardware & Software
Hardware: The physical components that make up a computer. (e.g. mouse)
Software: The programming code that makes the computer work. (e.g. applications)
- System software: Control the working of the computer. (e.g. OS)
- Application software: Help complete a certain task. (e.g. word processor)
Chapter 2 - Standardisation
Standardisation: The imposition, by a third party, of a set of standards on manufacturers.
Advantages of standardisation:
- Allows hardware from one manufacturer to work with that from another. (e.g. USB)
.
A lack of standardisation is when hardware/software made from one company isn't compatible with others made from another company.
Disadvantages of a lack of standardisation:
- No communication between systems.
- Purchasing a computer that isn't part of a global standard > all upgrades and parts have to come from specific sources > very expensive.
- New equipment is needed to bridge gap > very expensive.
- Limited technical support on the systems > very expensive.
Chapter 2 - Input Devices
Input Device: Device that gets external information into a system.
- Keyboard - QWERTY, alphabetical, dvorak, concept.
- Mouse - joystick, tracker ball, touch pad.
- Scanner:
- Barcode - tills - convert barcode to numbers
- Optical Mark Reader - lottery - checks for present marks
- Magnetic ***** Reader - credit cards - reads data on magnetic *****
- Flatbed Scanner - takes image and converts to digial information.
- Graphics Tablet - flat working areas that has a stylus that can write on it.
- Digitiser - an item that converts analogue into digital.
- Microphone
Chapter 2 - Output and Storage Devices
Output Device: A device that displays the result of processing to the user.
- Monitor - Displays signals from a computer from a computer.
- Printer - Print hard copies of information from a computer.
- Laser Printer - High resolution non-impact, colour and black & white, high costs.
- Inkjet Printer - Spray ink on paper, quiet, colour and black & white, low costs.
- Dot Matrix Printer - Impact printer, noisy, colour and black & white.
- Speakers
- LED
.
Storage Device: A device that stores data.
- Hard Disk Drive
- CD-ROM = Portable (stores 700mb)
- DVD = Portable (stores > 4.7GB)
- USB Memory Sticks = Portable (large storage capacity)
- External Hard Drives = Portable
Chapter 2 - Specialist Hardware Devices
Visually Impaired: People who have a loss of vision - it may be total loss of vision in one or both eyes or partial loss.
- Braille Keyboard - a keyboard with Braille dots on the keys
- Microphone - an input device for voice recognition.
- Loudspeaker - an output device for hearing signals and text read out.
- Screen magnifier - a magnifying glass that fits on top of the screen and enlarges parts of it.
- Braille printer - an impact printer that can create Braille on a page.
Chapter 2 - Specialist Hardware Devices
Motor Impaired: People who have a loss or limitation of function in muscle control or movement.
- Mouth stick - a stick for controlling input with the mouth.
- Puff-**** switch - a tube placed in the mouth and blown/sucked through.
- Eye typer - a device that fits onto the muscles around the eye and when the eye is moved a pointer on the screen moves.
- Foot mouse - a mouse that is controlled by the foot.
Chapter 2 - Specialist Software
Specialist software for the physically impaired:
- Text-to-speech system - Takes written text and outputs it using a speech synthesiser.
- Speech-to-text system - Takes spoken words and inputs them into a computer.
- Screen Magnifier - Zooms in on areas of the screen.
- Predictive Text - Suggests the required word as the letters are typed.
- Sticky Keys - Allows keys to be pressed once and the system acts as if been held down.
Chapter 2 - Types of Software
4 Main Types of Software:
- Operating Systems:
- Controls the allocation and use of hardware resources (e.g. memory, CPU time and hard disk space)
- Performs basic data management tasks (e.g. recognising input from the keyboard).
- User Interfaces:
- The means by which the user interacts with an application or operating system.
Chapter 2 - User Interfaces
Styles of User Interfaces:
- Command Line - User types instructions with a command prompt to control what the computer does.
- Many commands have switches > Adds functionality.
- Useful for running commands which can't be accessed from a menu or form.
- Good for experienced users.
- Low memory overheads than a GUI > Run commands faster.
- Need to know the commands.
- Lots of typing so errors are common.
- Forms - Provides prompts to fill in information.
- Guide inexperience users by entering the relevant information in a structured manner.
- Data entry boxes can be validated.
- Limited options are presented > not flexible.
Chapter 2 - User Interfaces
- Menus - A series of related items that can be selected. (either pop-up or drop-down)
- Can be cascaded (one menu leads to another)
- Experienced users can't jump through screens.
- Natural Language - Allows the users to use their own language to communicate with the computer.
- Two Types of Natural Language:
- Spoken - Typified by voice recognition software in word processors.
- Written - Questions are types in natural language.
- Two Types of Natural Language:
- WIMP - Windows, Icons, Menus and Pointer. (A type of GUI)
- Easy to use for beginners.
Chapter 2 - Types of Software (Continued)
- Utilities:
- Programs that assist in the monitoring and maintaining of the computer system. (e.g. Virus checkers, file compression software and printer monitorying software).
- Applications Software:
- Allows the computer to be used to solve problems and perform tasks for the user (e.g. word processors, databases and spreadsheets)
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