TV drama revision
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- Created by: shady.senpai
- Created on: 07-03-17 16:56
Camera shots
- Establishing shot (extreme long shot) - Used at beginning of scene to define location, gives audience a perspective on the action to come.
- Aerial shot - Gives a greater perspective on setting and events as its taken at a much higer point than most shots.
- Master shot - Shows key relationships between characters, allows audience to contextualise the action before it happens.
- Long shot/mid long shot - Shows background and entire human body, focus on characters.
- Mid shot - Some detail of action, used in dialogue scenes.
- Close-up/mid close up - Focuses on face or specific detail of mise en scene, blurs background and shows the importance of what's in focus.
- Big close up/extreme close up - Focus on feelings or reactions for dramatic effect.
- Over the shoulder - Giving us an insight of events from the characters perspective, shows us who they're looking at, speaking or referring to.
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Camera angles/composition
- Low angle - Camera is below the subject which exaggerates their importance, power and dominance.
- High angle - Looking down on characters creates a sense of detatchment, vunerability or helplessness, emphasis on their unimportance.
- Canted angle - Camera is tilted to suggest imbalance and instability, creates a sense of disorientation or confusion.
- Birds eye view - Similar to high angle,more exaggerated.
- Worms eye view - Similar to low angle just more exaggerated.
Camera composition
- Deep focus - Everything in the scene is in focus, therefore everything is significant.
- Shallow focus - Focus may be out on one character, blurring out the background, creating a sense of the unknown or places importance on the subject in focus.
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Camera movement
- Dolly (tracking) - Camera moves alongside the action, following a moving person or an object that's in constant smooth focus.
- Panning - Similar to tracking, the camera is scanning the scene whilst following a moving person to create a certain mood.
- Hand held - Creates a sense jerkiness, unsteadiness, chaos and immediacy.
- Zoom in - Reveals detail in emotion.
- Zoom out - Reveals the scene/setting.
- Tilt - Like a canted angle and can denote psychological uneasiness or imbalance.
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Editing
- Continuity - Action flows smoothly across shots and scenes with inconsistencies, establishes a sense of a story for the viewer.
- Dissolve/fade - Gradual transitions between shots, suggests difference in time or place or are used to indicate flashbacks.
- Parallel (cross cutting) - Alternating between two or more scenes happening at the same time, builds up action or apprehension.
- Jump cut - Abrupt switch from one scene to another to make a dramatic point.
- Montage editing - A selection of random images, present an idea or a set of interconnected ideas.
- Split screen - Dividing the screen into parts so you can see several images at once, conveys excitement or frenzy.
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Sound
- Diegetic - Sounds where sources are present in the scene of the film, e.g sounds made by objects or music played within the scene.
- Non diegetic sound - Sound that has been added through editing e.g narrator's commentary, sound effects or mood music.
- Ambient sound - Background sounds present in the location e.g wind, traffic, office noises.
- Incidental music - Background music that adds to the atmosphere of the action.
- Synchronous sound - Matches certain actions occuring in the scene.
- Asynchronous sound - Is heard in the scene but the source is somewhere not pictured.
- Sound bridge - The sound continues across more than one cut or transition.
- Dialogue - Characters speaking.
- Voice over - Narrative dialogue from a characters perspective.
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Mise-en-scene
- Lighting - High key lighting is more natural and realistic and it produces a sunny day feeling. Low key lighting creates a contrast in light and dark areas, deep distinct shadows or silhouettes are formed.
- Production/set design - Everything seen within the frame.
- Composition of characters - Proximities of characters, how close or far apart they are from eachother.
- Performance - Facial expression, gestures, body language and stunts.
- Location
- Costume and makeup.
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