TV drama revision

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Camera shots

  • Establishing shot (extreme long shot) - Used at beginning of scene to define location, gives audience a perspective on the action to come. 
  • Aerial shot - Gives a greater perspective on setting and events as its taken at a much higer point than most shots.
  • Master shot - Shows key relationships between characters, allows audience to contextualise the action before it happens. 
  • Long shot/mid long shot - Shows background and entire human body, focus on characters.
  • Mid shot - Some detail of action, used in dialogue scenes. 
  • Close-up/mid close up - Focuses on face or specific detail of mise en scene, blurs background and shows the importance of what's in focus. 
  • Big close up/extreme close up - Focus on feelings or reactions for dramatic effect.
  • Over the shoulder - Giving us an insight of events from the characters perspective, shows us who they're looking at, speaking or referring to. 
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Camera angles/composition

  • Low angle - Camera is below the subject which exaggerates their importance, power and dominance. 
  • High angle - Looking down on characters creates a sense of detatchment, vunerability or helplessness, emphasis on their unimportance. 
  • Canted angle - Camera is tilted to suggest imbalance and instability, creates a sense of disorientation or confusion. 
  • Birds eye view - Similar to high angle,more exaggerated.
  • Worms eye view - Similar to low angle just more exaggerated. 

Camera composition

  • Deep focus - Everything in the scene is in focus, therefore everything is significant.
  • Shallow focus - Focus may be out on one character, blurring out the background, creating a sense of the unknown or places importance on the subject in focus. 
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Camera movement

  • Dolly (tracking) - Camera moves alongside the action, following a moving person or an object that's in constant smooth focus.
  • Panning - Similar to tracking, the camera is scanning the scene whilst following a moving person to create a certain mood. 
  • Hand held - Creates a sense jerkiness, unsteadiness, chaos and immediacy. 
  • Zoom in - Reveals detail in emotion. 
  • Zoom out - Reveals the scene/setting. 
  • Tilt - Like a canted angle and can denote psychological uneasiness or imbalance. 
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Editing

  • Continuity - Action flows smoothly across shots and scenes with inconsistencies, establishes a sense of a story for the viewer.
  • Dissolve/fade - Gradual transitions between shots, suggests difference in time or place or are used to indicate flashbacks. 
  • Parallel (cross cutting) - Alternating between two or more scenes happening at the same time, builds up action or apprehension.
  • Jump cut - Abrupt switch from one scene to another to make a dramatic point.
  • Montage editing - A selection of random images, present an idea or a set of interconnected ideas.
  • Split screen - Dividing the screen into parts so you can see several images at once, conveys excitement or frenzy.
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Sound

  • Diegetic - Sounds where sources are present in the scene of the film, e.g sounds made by objects or music played within the scene. 
  • Non diegetic sound - Sound that has been added through editing e.g narrator's commentary, sound effects or mood music. 
  • Ambient sound - Background sounds present in the location e.g wind, traffic, office noises. 
  • Incidental music - Background music that adds to the atmosphere of the action.
  • Synchronous sound - Matches certain actions occuring in the scene.
  • Asynchronous sound - Is heard in the scene but the source is somewhere not pictured.
  • Sound bridge - The sound continues across more than one cut or transition.
  • Dialogue - Characters speaking.
  • Voice over - Narrative dialogue from a characters perspective.
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Mise-en-scene

  • Lighting - High key lighting is more natural and realistic and it produces a sunny day feeling. Low key lighting creates a contrast in light and dark areas, deep distinct shadows or silhouettes are formed.
  • Production/set design - Everything seen within the frame.
  • Composition of characters - Proximities of characters, how close or far apart they are from eachother.
  • Performance - Facial expression, gestures, body language and stunts.
  • Location
  • Costume and makeup.
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