Film terminology (Camera and sound)

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  • Created by: Nanami
  • Created on: 25-09-12 10:23

Camera movements/positions

High angles: can suggest power
Low angles: can suggest inferiority
Pan: when the camera moves from right to left or left to right on a pivot
Whip pan: a high speed pan
Tilt: when the camera moves on a pivot to look up or down an object
Zoom: a way of moving in and out on objects without moving the camera
Tracking/dolly shot: when to camera moves to follow/ track a moving person or object
Crane shot: used to suggest scale or to track in and out on objects
Helicopter shot: common in chase sequences or to convey landscapes or cityscapes
Steadicam: a portable hand camera system which minimises camera shake when the camera is moved
Static camera: the camera is in a fixed position and does not move
Head on shot: shooting from the front
Oblique angle: shooting from the side

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Shot types

Extreme long shot: bird’s eye view of a landscape
Long shot: background dominates image
Medium long shot: shots of the human figure from the knees up
Medium shot: the human figure shot from the waist up
Medium close up: from the chest up
Close up: e.g of head, hands or feet
Extreme close up: of a detail e.g an eye
Establishing shot: setting/landscape

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Diegetic sound: inside the story world
Non-diegetic sound: sound that is outside or not in the story world
Pleonastic sound: more or too much is exaggerated
Contrapuntal sound: opposite type of music to the type you would expect to hear
Multilogue: a group of characters speaking over each other
Ambient sound: general background music
Sound bridge: music carried over from one scene/shot to another
Foley: the reproduction of everyday sound effects which are added in post production to enhance the quality of audio for films, television, video, video games and radio

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