Film terms part one

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High angles
Shot from high up, makes subject appear small and vulnerable, and can create a sense of surveillance
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Low angles
Shot from low down, makes subject appear large and superior
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Pan
when the camera moves from right to left or left to right on a pivot
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Whip pan
a high speed pan, can create a frantic effect and indicate the passing of time. Also good to show reactions
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Tilt
when the camera moves on a pivot to look up or down an object
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Zoom
a way of moving in and out on objects without moving the camera. Can be used to make the audience focus on something important in the scene
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Tracking/dolly shot
when to camera moves to follow/ track a moving person or object
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Crane shot
used to suggest scale or to track in and out on objects
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Helicopter shot
common in chase sequences or to convey landscapes or cityscapes
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Steadicam
a portable hand camera system which minimises camera shake when the camera is moved
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Static camera
the camera is in a fixed position and does not move
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Head on shot
shooting from the front
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Oblique angle
shooting from the side
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Extreme long shot
can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an exterior
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Long shot
typically shows the entire object or human figure and is usually intended to place it in some relation to its surroundings.
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Medium long shot
An intermediate shot between the long shot and the medium shot. Also known as a three-quarters shot. Frames the whole subject from the knees up.
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Medium shot
a medium shot, mid shot (MS), or waist shot is a camera angle shot from a medium distance
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Close up
Close up of an object, often to bring attention to a certain thing
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Extreme close up
Extreme close up of a detail e.g an eye
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Establishing shot
It is generally a long or extreme-long shot at the beginning of a scene indicating where, and sometimes when, the remainder of the scene takes place
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Diegetic sound
sound that is inside the story world, can be heard by characters in the film
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Non-diegetic sound
sound that not in the story world and cannot be heard by characters in the film
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Pleonastic sound
exaggerated sound, such as a tap dripping in a horror film, or light-sabers in Star Wars
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Contrapuntal sound
the opposite type of music to the type you would expect to hear (American Beauty dinner scene)
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Multilogue
a group of characters speaking over each other
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Ambient sound
general background music and sound
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Sound bridge
music carried over from one scene/shot to another
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Foley
the reproduction of everyday sound effects which are added in post production to enhance the quality of audio for films, television, video, video games and radio
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Contra/Dolly Zoom
A dolly zoom is a cinematic technique in which the camera moves closer or further from the subject while simultaneously adjusting the zoom angle to keep the subject the same size in the frame
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Hand-held
A camera is held in the camera operator's hands as opposed to being mounted on a tripod or other base.
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Arc
An arc shot is a camera move around the subject, somewhat like a tracking shot
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POV
Point of view, positions the audience to empathise or relate to the actor.
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Cross cut
In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case.
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Other cards in this set

Card 2

Front

Shot from low down, makes subject appear large and superior

Back

Low angles

Card 3

Front

when the camera moves from right to left or left to right on a pivot

Back

Preview of the back of card 3

Card 4

Front

a high speed pan, can create a frantic effect and indicate the passing of time. Also good to show reactions

Back

Preview of the back of card 4

Card 5

Front

when the camera moves on a pivot to look up or down an object

Back

Preview of the back of card 5
View more cards

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