Effects of Media on Behaviour PSYA4
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- Created by: Hannah Calvert
- Created on: 29-05-13 22:27
A01- Media influence on Pro-Social behaviour
Explanations for media influences
- Equivalent number of prosocal and antisocial acts on childrens TV.
- Prosocial TV reflects pro-social norms - prosocial behaviours more likely to be reinforced.
- Younger children less able to understand prosocial messages on TV.
- Effective parental mediation - discussing programmes with child.
Research Studies
- Mares meta-analysis - children exposed to prosocial content:
- Behaved more altruistically
- Showed higher levels of social control in own behaviour
- Prosocial effects from other forms of media e.e childrens stories
- Acted more positicley towards eachother
- Became less stereotyped in attitudes and beliefs
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AO2- Evaluation
- TV for preschool children contained few prosocial lessons.
- Prosocial depictions more effective when concrete than abstract
- Post-viewing discussion may enhance pro-social norms but it does not always work
- Strongest effects for pre-school children, weakest for adolescents.
- 'Instructive mediation' effective 'social viewing' ineffective.
- Mixing pro-social and anti-social messages reduces effectiveness of the prosocial message
- Zimmerman did the study of the baby einstein DVDs which may lead to poorer outcomes.
- Real World Application- seasame street is more effective for children of higher socioeconomic class, possibly due to parental mediation effects.
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A03- IDAs
- Cultural differences- there has been limited research into the effects of media in other cultures and societies because TV shows and positive messages may change from culture to culture.
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A01- Media influence on Anti-Social Behaviour
Observational Learning
- Children observe actions of models and may loater imitate them.
- People are more likely to be imitated if perceived as real.
Cognitive Priming
- Activation of exsisting aggressive thoughts and feelings.
- Frequent exposure leads to stored scripts for violent behaviour.
Desensitisation
- Media violence desensitises children to its effects.
- Media violence represents violent behaviour as normal or a positive thing.
Lowered Physiological Arousal
- Heavy TV violence viewers- lower arousal levels to scenes of violence
- Dont react in normal way to violence and less inhibited about using it.
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A01- Media influence on Anti-Social Behaviour (con
Justification
- Violent TV may justify what is acceptable behaiour.
- Unpunished TV violence decreases concerns about own behaviour
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A02- Evaluation
Observational Learning
- Bandura found artificial situation, little evidence of real-world 'copy cat' violence.
- St Helena found no increase in aggression after introduction of TV.
Cognitive Priming
- Josephson found that walkie-talkie acted as a cue for aggression.
Desensitisation
- Cumberbatch found that the fact that children get used to on screen violence does not mean they get used to real-life violence.
Lowered Physiological Arousal
- Excitation-transfer- violence creates readiness to aggress.
- Catharsis found that watching violence causes release of emotions.
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A02- Evaluation (cont)
Justification
- Negative effects of exposure to violent characters on TV suppoer justification model.
- Belson found an unpredictable link between violent TV and aggression.
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A03- IDAs
- Problem of demand characteristics in studies and ethical issues which makes aggression more likely.
- Gender Bias- the media used is mainly concentrated on males and their aggressiveness from media and therefore cant be generalised to females.
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A01- effects of Computer and Video games
Negative effects of Game play
- Increases in aggression when hearing a white noise then playing a video game.
- Longtitude studies showed high exposure to violent video games the more aggressive the person becomes.
Negative effects of Computers
- Charles found that anxiety is linked to their use of social networking sights.
- Karpinski found there was a link between lower grades among students and facebook use.
Positive effects of Game Play
- Those who play multi-player games, social issues game (sims) or social commitment games (Halo) have better social skills
- Playing prosocial games and increase helping behaviour
Positive effects of Computers
- Facebook walls can help boost self esteem
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A02- Evaluation
Negative effects of Game Play
- Researchers cannot measure 'real-life' aggression.
- Longitudinal studies -pps exposed to other forms of media, could have contributed to agg.
- 'Bi-directional model'- explains link between game play and aggression.
Negative effects of Computers
- Karpinski's study doesnt indicate causal relationship.
- Greenfield- Facebook infantilises the brain.
- Link between facebook use and stress supported in real like study.
Positive effect of Game Play
- Video game companies less likely to develop altruistic games as they are less likely to sell.
- Methodological limitations of surveys.
- Theraputic applications of video games e.g Virtual Irap and Tetris.
Positive effects of Computers
- Hyperpersonal model explains relationship between FB and positive self esteem
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A03- IDAs
- Real World Application- Playing tetris can reduce memory flashbacks after traumatic events
- Cultural Bias- only looking at the impact the video games have had on western communities and have shown no comparison to non-western communities.
- Gender Bias- only lookinga t the way males act and due to larger amount of testosterone they may be more inclined to be aggressive anyway
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