Skill Acquisition

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D E C D K X S H M M L Y E Y D L X R E E Q
E C W V I A P K U W V V X R I V B U O M R
C N T G A H I I U O G C T O S P R S D J M
N A I P L O C F N V N U R E T G S X E P D
A D Y G L V P J I R I F I H R X Q J W L S
D I F F I C U L T Y C O N T I N U U M W P
I U X V S N C R N T A X S E B F U L L B E
U G V A P Q F M O N P M I V U J L Y N M X
G L X R M F Y A C E F E C I T O O N F Y R
L A N I F S R M Y M L N F T E P Q V O N O
A B L E Y C A P T E E W E I D K A Y W N W
U R Q D P T V A I C S G E N P C U T V I H
S E W P S E P D U R S R D G R V N D H L G
I V J R G I D I N O I X B O A L I V F E Q
V L I A L J M D I F T E A C C J A W I A S
P R H C R A F B T N A W C X T Q K K V V H
Y M A T N N O X N I H E K F I F S K H L N
Q D U I K E A N O E W I G N C Y X R S R E
E I W C J V E O C R P L R Q E R G G W L T
P J R E R M G T U U D D A L I R I M I D G
C Q F W K E S P H W P E H L R A N U O Y F

Clues

  • Any method where the performer sees the correct method to perform the skill, e.g. demonstration (6, 8)
  • Comes from an external source (9, 8)
  • Consists of short, frequent practice sessions interspersed with rest intervals or intervals with learning another skill (11, 8)
  • How clearly defined the beginning and end of the movement skill are, discrete vs serial vs continous (10, 9)
  • How complex the movement skill is determined by perceptual load & decision making, time, quantity of sub-routines, speed, accuracy & feedback, simple vs complex (10, 9)
  • Practice needs to be varied so that the performer can come into contact with a range of experiences (6, 8)
  • Previous experiences are used to problem solve, learning is best achieved if the skill is presented as a whole (9, 6)
  • Something that strengthens a learned behaviour and makes it more likely to be repeated in the future (13)
  • The coach instructs and directs the performer to the key points of the skill by telling them what to do and how to do it (6, 8)
  • The performer determines when the movement skill starts together with the rate at which it precedes. E.g. high jump (4, 2, 4, 6)

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