Positive effects if video games and computers

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  • Created by: Abw97
  • Created on: 04-02-16 10:51
What did Greitmeyer and Osswald find about Helping behaviour? (AO1)
Lemmings (helpful) Larmers (aggressive) Tetris (neutral) = Lemmings = these people displayed more prosocial behaviour. After 8 mins researcher knocked over pens. Prosocial = 67% helped. Aggressive = 28% helped. Neutral = 33% helped
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What do games involving other people offer? (AO1)
Social outcomes = problems in society and exploring social issue.
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What did Kahn et al find about multiplayer games? (AO1)
Most who said Sims were their favourite said they learned about problems in society and explored social issues.
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What did Gonzales and Hancock find about Facebook use? (AO1)
Good effect on self esteem. students given 3 minutes to - use FB page - Look at selves in mirror- Do nothing = Those who used FB = more positive feedback about themselves.
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What did Greitmeyer and Osswald say about the effect of video games ?(AO2)
85% games have violence. Prosocial can influence prosocial behaviour. BUT they are less attractive so game industries dont sell prosocial for commercial reasons.
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What is a Real World Application for Possitive effects? Holmes (AO2)
Tetris can help reduce flashbacks after traumatic event. --> Volunteers shown personal images of traumatic events. After 30 mins played Tetris / played pub quiz or did nothing. Those who played tetris = less flashbacks.
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What are therapeutic applications of video games? (AO2)
used in treatments of PTSD. e.g iraq simulation game allows soldiers to relive and confront psychological trauma in a low threat context.
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What do games involving other people offer? (AO1)

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Social outcomes = problems in society and exploring social issue.

Card 3

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What did Kahn et al find about multiplayer games? (AO1)

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Card 4

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What did Gonzales and Hancock find about Facebook use? (AO1)

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Card 5

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What did Greitmeyer and Osswald say about the effect of video games ?(AO2)

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