This is where the programmer hasn’t used an expected layout, order or the correct language. Errors of this type include; missing brackets, unexpected indents and missing colons.
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Run-time
This is where the program gets to a certain point then crashes. Errors of this type include; missing concatenation symbols, undefined variables or incorrect data-types.
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Logic
This is where the program works but the outcome is not as expected. Errors of this type include; outputting a concatenated string rather than the sum of two integers, outputting the wrong variable or making a mistaken calculation.
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Subroutine
Code packaged as a single unit in order to carry out a specific task which can then be reused.
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Assignment
Giving a value to a variable.
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Iteration
A repeated set of steps.
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Selection
A logic-structure which requires a decision to be made.
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Variable
a variable or scalar is a storage location paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.
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Other cards in this set
Card 2
Front
This is where the program gets to a certain point then crashes. Errors of this type include; missing concatenation symbols, undefined variables or incorrect data-types.
Back
Run-time
Card 3
Front
This is where the program works but the outcome is not as expected. Errors of this type include; outputting a concatenated string rather than the sum of two integers, outputting the wrong variable or making a mistaken calculation.
Back
Card 4
Front
Code packaged as a single unit in order to carry out a specific task which can then be reused.
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