CSIT226
- Created by: lowarr
- Created on: 08-11-19 03:18
R | Q | U | S | E | R | E | X | P | E | R | I | E | N | C | E | D | D | W | M | D |
O | K | J | I | T | H | U | M | A | N | E | R | R | O | R | E | O | L | Y | K | B |
L | P | Y | P | T | V | H | P | W | K | R | D | F | I | R | Q | Y | S | B | H | I |
G | J | T | L | Y | A | K | F | I | B | O | U | S | A | B | I | L | I | T | Y | V |
N | D | I | A | U | G | M | E | N | T | E | D | R | E | A | L | I | T | Y | Y | K |
I | O | L | F | N | C | T | K | T | R | P | T | T | K | W | U | U | N | O | L | B |
K | W | A | S | Q | Y | G | D | E | S | T | U | Q | J | L | R | B | S | K | L | U |
N | X | E | H | C | X | H | B | R | W | T | A | B | R | W | K | V | F | A | N | L |
I | T | R | I | N | T | E | R | A | C | T | I | O | N | D | E | S | I | G | N | O |
H | D | L | M | L | Q | A | C | C | E | S | S | I | B | I | L | I | T | Y | U | U |
T | G | A | P | Q | I | M | N | T | O | B | M | U | C | O | X | G | L | P | C | E |
N | X | U | F | B | V | I | S | I | E | X | Y | S | M | F | U | M | P | X | J | C |
G | V | T | G | R | J | S | H | O | S | O | R | N | R | Q | N | C | I | K | R | I |
I | N | R | H | D | M | T | P | N | X | A | H | L | P | Y | S | R | P | P | J | J |
S | N | I | G | W | J | A | F | S | G | J | P | G | D | K | J | S | U | N | H | O |
E | O | V | E | Q | P | K | B | T | P | I | X | Q | V | P | B | W | K | I | A | M |
D | H | T | X | I | A | E | Q | Y | Q | V | B | H | A | D | R | C | A | O | I | X |
H | D | A | E | M | H | N | U | L | Q | U | E | E | J | T | Y | E | J | L | M | Q |
W | J | X | O | G | W | K | K | E | T | K | G | N | F | W | B | A | H | H | G | P |
M | W | V | N | O | A | B | M | T | J | F | Y | S | N | D | U | S | L | H | D | H |
G | Q | W | Q | E | I | K | O | U | C | P | N | F | S | O | J | Q | U | E | U | U |
Clues
- A solution based approach to solving probkems that are ill-defined or unknown, uses iteration (6, 8)
- an approach to product development, incorporating direcr user feedback throughout development (4, 10)
- computer graphic enhancement of video images of real scenes (9, 7)
- designing interactive products to support ways of communication and interaction in everyday and working lives (11, 6)
- environment in which the user is totally immersed in and is able to interact with a completely synthetic world (7, 7)
- Extent to which a system is usable and accessible to the widest rage of users as possible (13)
- how usable a system is by a specified user completing a specified goal in a specified context (9)
- incorrect goal in mind (7)
- Method of a user interacting with a computer (11, 5)
- occasions that a planned sequence of physical or mental activities failed to achieve its intened outcome and when the failure is not a result of a chance event (5, 5)
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