DT GCSE 9-1 Topic 1: New and emerging technologies
- Created by: Olivia 111
- Created on: 04-03-19 12:37
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- New and emerging technologies
- Industry (impact of tech)
- Faster and more efficient
- Cheaper long term cost
- Higher level of accuracy
- Less people
- Factories include smart tech
- Smart tech= shares stock levels information
- Less space
- Tools and equipment
- Flexible manufacturing
- Easy & quick
- Lean manufacturing JIT
- Reduce waste, resources used coast and increase efficiency
- Materials diivered just in time
- Flexible manufacturing
- CAD & CNC
- Reduce time no. of ppl and shipping coats
- CNC e.g milling machines
- Reduce time no. of ppl and shipping coats
- Enterprise
- Crowdfunding
- Lots of ppl raising money for a project/ company start up
- virtual marketing and retail
- Selling stuff online rather than having a traditional shop
- Changes in fashion and trends in relation to new and
emergent technologies
- Buying stuff online
- Man made fibres e.g PEEK, Polyester, Acrylic
- co-operatives
- A group of ppl who jointly own a business
- fair trade.
- companies in developed countries paying a fair price for goods for the ppl in developing countries providing a service.
- Crowdfunding
- Sustainability
- finite- a resource that will run out e.g fossil fuels like oil natural gas and coal
- Non finite- a resource that will not run out e.g wind, solar , hydro power
- disposal of waste- recycling,
- ecological
and social footprint of materials
- ecolgiclal foot print= how much CO2 is released by materials.
- social sustainability = the ability of a comunity to create products and buildings thta not only work for the people of today but also for the ppl of tmr sustainabley
- People
- Push/ pull factors
- push: Better working new products e.g Iphone 6 vs iphone 4
- Pull: supplying for demand e.g change in fashion trend
- Increased tech has lead to less ppl in manufacturing jobs like car manufacturing.
- Culture
- Changes in fashion and trends in relation to new and
emergent technologies
- Buying stuff online
- Man made fibres e.g PEEK, Polyester, Acrylic
- Respecting people of different faiths and beliefs.
- E.g Vegan faux fur as opposed to real fur or faux leather as opposed to real leather
- Changes in fashion and trends in relation to new and
emergent technologies
- Society
- How things are designed so they don't offend
- Disabled users e.g large writing, fire alarms with visible signals e.g lights
- How things are designed so they don't offend
- Push/ pull factors
- Environment
- continuous improvment = continued effort to improve a product.
- Industry (impact of tech)
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