DT GCSE 9-1 Topic 1: New and emerging technologies

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  • New and emerging technologies
    • Industry  (impact of tech)
      • Faster and more efficient
      • Cheaper long term cost
      • Higher level of accuracy
      • Less people
      • Factories include smart tech
        • Smart tech= shares stock levels information
        • Less space
      • Tools and equipment
        • Flexible manufacturing
          • Easy & quick
        • Lean manufacturing JIT
          • Reduce waste, resources used coast and increase efficiency
          • Materials diivered just in time
    • CAD & CNC
      • Reduce time no. of ppl and shipping coats
        • CNC e.g milling machines
    • Enterprise
      • Crowdfunding
        • Lots of ppl raising money for a project/ company start up
      • virtual marketing and retail
        • Selling stuff online rather than having a traditional shop
        • Changes in fashion and trends in relation to new and emergent technologies
          • Buying stuff online
          • Man made fibres e.g PEEK, Polyester, Acrylic
      • co-operatives
        • A group of ppl who jointly own a  business
      • fair trade.
        • companies in developed countries paying a fair price for goods for the ppl in developing countries providing a service.
    • Sustainability
      • finite- a resource that will run out e.g fossil fuels like oil natural gas and coal
      • Non finite- a resource that will not run out e.g  wind, solar , hydro power
      • disposal of waste- recycling,
      • ecological and social footprint of materials
        • ecolgiclal foot print=  how much  CO2 is  released by materials.
        • social sustainability = the ability of a comunity to create products and buildings thta not only work for the people of today but also for the ppl of tmr sustainabley
    • People
      • Push/ pull factors
        • push: Better working new products e.g Iphone 6 vs iphone 4
        • Pull: supplying for demand e.g change in fashion trend
      • Increased tech has lead to  less ppl in manufacturing jobs like car manufacturing.
      • Culture
        • Changes in fashion and trends in relation to new and emergent technologies
          • Buying stuff online
          • Man made fibres e.g PEEK, Polyester, Acrylic
        • Respecting people of different faiths and beliefs.
          • E.g Vegan faux fur as opposed to real fur or faux leather as opposed to real leather
      • Society
        • How things are designed so they don't offend
          • Disabled users e.g large writing, fire alarms with visible signals e.g lights
    • Environment
      • continuous improvment = continued effort to improve a product.

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