Unit 3: Exploring Digital Design

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  • Created by: Hollie
  • Created on: 01-05-13 15:28
S P E C I F I C A T I O N L M O V G E R J
S G Q D K H B F O I N Q Y K H I E T R L O
N A E A A Y F Y I S O I I E Q N L K V W D
O T K T B V E C T O R I M A G E A G W U C
I G Q A S B T L D G O H J S I C O F H W L
T N O C T G G E C G W V Q U R J B A F M X
N X V A O O I F U N C T I O N A L I T Y B
E F I P R C M G Y N A L Q C P A C R R P I
V C D T Y U V P J Q X S U K F P J S T P Q
N M E U B H Q Y V W A B J R P Y F M K W D
O Y O R O B I G U C O N V E R G E N C E Y
C I P E A A S X T W V L Q K L J C J M B R
G B R M R W H V D W A B Q G K S C A I O S
N G E E D C B I T M A P I M A G E I B Y U
I H V T K I I B H S T G R F L X P K P U X
M T I H G L I H C F A P P S X C P R V X T
A B Z O J O C S M T G M I A U F R E P K X
N N K D R A G B G R I I M O Q T R U F K O
U M D S A C C E S S I B I L I T Y F I A W
O O Q T U K M E S H C J P Q L P D I K O S
O X R K C G R A H N K I U X V S A X S B E

Clues

  • A convention for naming things. The intent is to allow useful information to be deduced from the names based on regularities. (6, 11)
  • Allows designers to create a video based simulation of interface functionality using simple materials end equipment to visualize what the product will look like (5, 3, 3)
  • Different technologies e.g a camera and a phone merging into one e.g a camera phone (11)
  • graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a product how it will run (10)
  • How well a product does what is is meant to do (13)
  • Made up of pixels which reduce in quality when resized and are large files (6, 5)
  • The degree to which a product is available to as many people as possible e.g an option to change font size for people with a visual aid (13)
  • The requirements a digital product must fulfil (13)
  • They are objects which don't reduce in quality when resized and are small files and commonly not real (6, 5)
  • Ways of gathering data e.g questionaire or forum (4, 7, 7)

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WHY NONE OF THEM SIDEWAYS U HAVE TO MIX THE DIRECTIONS UP

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