Unit 3: Exploring Digital Design
- Created by: Hollie
- Created on: 01-05-13 15:28
S | P | E | C | I | F | I | C | A | T | I | O | N | L | M | O | V | G | E | R | J |
S | G | Q | D | K | H | B | F | O | I | N | Q | Y | K | H | I | E | T | R | L | O |
N | A | E | A | A | Y | F | Y | I | S | O | I | I | E | Q | N | L | K | V | W | D |
O | T | K | T | B | V | E | C | T | O | R | I | M | A | G | E | A | G | W | U | C |
I | G | Q | A | S | B | T | L | D | G | O | H | J | S | I | C | O | F | H | W | L |
T | N | O | C | T | G | G | E | C | G | W | V | Q | U | R | J | B | A | F | M | X |
N | X | V | A | O | O | I | F | U | N | C | T | I | O | N | A | L | I | T | Y | B |
E | F | I | P | R | C | M | G | Y | N | A | L | Q | C | P | A | C | R | R | P | I |
V | C | D | T | Y | U | V | P | J | Q | X | S | U | K | F | P | J | S | T | P | Q |
N | M | E | U | B | H | Q | Y | V | W | A | B | J | R | P | Y | F | M | K | W | D |
O | Y | O | R | O | B | I | G | U | C | O | N | V | E | R | G | E | N | C | E | Y |
C | I | P | E | A | A | S | X | T | W | V | L | Q | K | L | J | C | J | M | B | R |
G | B | R | M | R | W | H | V | D | W | A | B | Q | G | K | S | C | A | I | O | S |
N | G | E | E | D | C | B | I | T | M | A | P | I | M | A | G | E | I | B | Y | U |
I | H | V | T | K | I | I | B | H | S | T | G | R | F | L | X | P | K | P | U | X |
M | T | I | H | G | L | I | H | C | F | A | P | P | S | X | C | P | R | V | X | T |
A | B | Z | O | J | O | C | S | M | T | G | M | I | A | U | F | R | E | P | K | X |
N | N | K | D | R | A | G | B | G | R | I | I | M | O | Q | T | R | U | F | K | O |
U | M | D | S | A | C | C | E | S | S | I | B | I | L | I | T | Y | F | I | A | W |
O | O | Q | T | U | K | M | E | S | H | C | J | P | Q | L | P | D | I | K | O | S |
O | X | R | K | C | G | R | A | H | N | K | I | U | X | V | S | A | X | S | B | E |
Clues
- A convention for naming things. The intent is to allow useful information to be deduced from the names based on regularities. (6, 11)
- Allows designers to create a video based simulation of interface functionality using simple materials end equipment to visualize what the product will look like (5, 3, 3)
- Different technologies e.g a camera and a phone merging into one e.g a camera phone (11)
- graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a product how it will run (10)
- How well a product does what is is meant to do (13)
- Made up of pixels which reduce in quality when resized and are large files (6, 5)
- The degree to which a product is available to as many people as possible e.g an option to change font size for people with a visual aid (13)
- The requirements a digital product must fulfil (13)
- They are objects which don't reduce in quality when resized and are small files and commonly not real (6, 5)
- Ways of gathering data e.g questionaire or forum (4, 7, 7)
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