Programming constructs

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Creating a sequence of instructions to execute top to bottom
sequence
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Dealing with conditions. Helps to deal with program flow
selection
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To repeat an action a fixed number of times or until a condition is met
iteration
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A value which may change
variable
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A value which does not change
constant
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Data type - a collection of text characters
string
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Data type - a whole number
int
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Data type - a number with a decimal fraction (1)
real
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Data type - a number with a decimal fraction (2)
float
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Data type - evaluation of true or false
boolean
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Data type - a single text character
char
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The process of adding, subtracting, multiplying or dividing using the operators in the ALU
numeric operations
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The process of comparing using the operators in the ALU
comparison operations
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Operations in the ALU using Boolean or logic gates
logic operations
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A range of data from a start to an end point
array
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a type of array which is a single list
one dimensional
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Errors in high-level language which mean that an instruction cannot be understood
syntax
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Errors which occur when a code executes but the answer is incorrect
logic
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Other cards in this set

Card 2

Front

Dealing with conditions. Helps to deal with program flow

Back

selection

Card 3

Front

To repeat an action a fixed number of times or until a condition is met

Back

Preview of the front of card 3

Card 4

Front

A value which may change

Back

Preview of the front of card 4

Card 5

Front

A value which does not change

Back

Preview of the front of card 5
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