Mechanics 2 - Projectiles Key points for Projectile Kinematics in M2. 3.0 / 5 based on 2 ratings ? Further MathsASEdexcel Created by: Flame10ACreated on: 17-04-13 12:56 Introduction to Projectiles Projectiles have both Horizontal and Vertical motion; Vertical Motion Vertical motion has Constant Acceleration of g=9.8ms⁻⁻² Horizontal Motion The Speed of horizontal motion of projectiles is Constant The main formula for this type of motion is: Distance = Speed * Time 1 of 4 Differentiation and Integration of Values It is possible to find Velocity by differentiating Displacement with respect to Time: v = dx / dt Acceleration can be found by differentiating Velocity with respect to Time: a = dv / dt = d²x / dt² From this, Velocity can be found by integrating Acceleration with respect to Time: v = ∫a dt And Displecement by integrating Velocity with respect to Time: x = ∫v dt 2 of 4 Differentiation & Integration Diagram This is another way to view the differentiations and integrations: ┏━━━━━━┓┃Displacement┃┗━━━━━━┛ Differentiate ↓ ↑Integrate ┏━━━━━━┓┃ Velocity ┃┗━━━━━━┛ Differentiate ↓ ↑Integrate ┏━━━━━━┓┃ Acceleration ┃┗━━━━━━┛ 3 of 4 Vectors and the Dot Notation In some cases, dots are used to show single or double differentiations (with respect to time); If r = xi + yj then v = dr / dt = ṙ = ẋi + ẏj ‥ ‥ ‥ and a = dv / dt = d²r / dt² = r = xi + yj When integrating vectors with respect to time, the constant of integration is a vector: v = ∫a dt r = ∫v dt 4 of 4
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