Communication and Entertainment

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Networks

LAN:  local area network - this is a collection of computers and peripherals* connected together by a cable and generally confined to one building or site - allows the sharing of resources

WAN: wide area network - a collection of computers spread over a wide geographical area - might use microwaves, satellites or telephone lines

Advantages of a network: 

-easy to share software/data between users

-centrally controlled security // both access and backup

Disadvantages of a network:

-central file server fail means no users can have access to the files on it

-easy spreading of viruses

*printers, scanners, etc.

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Networks

Internet: largest global network

This is a worlwide network composed of LANs and WANs, with no cnetre governing body and no control of the content

Advantages:

-vast amount of information available to everyone with access

-access to a variety of organisations that aren't otherwise as easily accessible, such as diasbility support groups

Disadvantages:

-no censorship or control

-no guarantee of validity of a website

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Encryption and Authentication

Data Encryption:

Data transmitted --> scrambled into a code --> destination reached --> decoded

This means that if data is intercepted, it can't be used. However, computers have to have the same encryption method in place (Cipher text: e.g. Caesar Cipher)

Authentication:

This is when a user/computer beleives a message/access to a computer is from a genuine source.

Usually done with a username and password or a digital signature.

Phishing: sending emails that pretend to be a bank/organisation that handles financial transactions, asking user to click on a website link and enter banking information such as banking passwords

This is done so people can obtain your details and log ino your bank accound to steal money from you

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Encryption and Authentication

Information overload is when you are given too much information about something

Therefore, there's a need for discrimination to consider the reliability and desireability of information:

  • Relevance: is the information useful, and is the amount of information appropriate
  • Accuracy: are there any references, and can the information be verified, for example are there quotes or statictics that can be checked against other sources
  • Bias: is the author biased and if so does this affect the reliability of the content - are there opposing viewpoints to create a balanced argument?
  • Currency: when was the publishing date or the last update - especially key for fast-changing topics
  • Intention of the provider: what is their reason for publishing
  • Authority of the provider: what is their power/influence - usually government bodies and education resources are reliable

Spam: junk mail coming in via email - whenever you provide information other companies are collecting it. The information is stored in databases which can form a picture ofwhat products you like so companies can advertise to an appropriate audience. Information you provide to one company is often shared/sold to their partners

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Communication Devices

  • Facsimile (fax): an exact copy of a document made by electronic scanning and transmitted as data

-the recipient does not have to be there to receive the document

-not confidential

  • Telephone
  • Internet Telephones: VoIP

-Voice over internet protocol

  • SMS:

-shor message service

  • Instant messaging
  • Chat rooms
  • Forums/bulleting boards:

-post any typed question or comment

  • SatNav/GPS
  • Email
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Entertainment Systems

  • Terrestial TV: viewing of analogue programme through a roof aerial
  • Digital TV: viewing of programme through digital aerial allowing recording and pasuing in real time
  • Cable TV:viewing of analogue and digital TV through ground cable allowing recording and pausing in real time
  • Broadband TV: viewing of analogue and digital through ground cable allowing recording and pausing in real time up to speeds of 50MB, often accompanied with telephone services
  • Digital Radio:high quality digital audio broadcasts
  • Game Consoles: advancing into virtual systems where user is part of the game and controls game
  • Integrated Entertainment Systems:combined telephone, TV, DVD player, music player and iPod controlled from one unit, with speakers placed round the house

Downloading: film/music downloads: convenient to access, not limited to geographical location // files might take up lots of storage, might need to pay

Streaming: view anything: often free, instant playback - don't need to wait for files to download // advertising, need good connection

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Impact of Technology

  • Wi-Fi: Wireless Fidelity
  • Wired Networks: uses Ethernet cables to connect devices
  • Bluetooth: wireless connectivity

Confidentiality of Data

-no certainty of privacy

-producers try to instil security and privacy devices

Affects of communication on conversation and contact:

-not talking face-to-face, sitting at computer

-not playing real games, playing in a virtual world

-not using telephones, sending texts

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