Audience Theory Models Uses and gratification models, encoding and decoding and hypodermic syringe model 3.0 / 5 based on 2 ratings ? Media StudiesASAll boards Created by: Danielle DaviesCreated on: 13-04-11 16:36 Uses and Gratifications Model This is concerned with what people do with the media. (Active) There are four major types Reinforce personal identity by comparing our own roles with similar roles in the media Need for companion ship and interaction The need to be informed The need for entertainment and diversion This was developed by Blumer, McQuail and Brown 1 of 3 Example ... GTA 4 Rockstar Games 2008 Reinforce Personal Identity Escapism, violence/action - other interests may include action movies Aspirational -> tough gangster (Psychographic profile) Fighting Evil -> Nico does not want to be a gangster in the game Nico's experience mirror the gamers, e.g. he is new to Liberty City The need for companionship and interaction Fan sites e.g. GTAforums.com - game discussions A 'must play' game est 6 million copies sold 'Watercooler' moment 2 of 3 Continued ... Need to be informed Vice, ganger -> representation through mediation NYC, large, crime, corruption Use of Satire, makes fun of capitalism, violence is fun. Crime pays! US corrupt Need for entertainment and diversion An entertainment medium, cinema exciting, power/control themes associated with gangster genre e.g. aggressive language, NY setting, guns, crime Narrative - 'Rise to Power' Iconography 3 of 3
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