Learning Theories

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  • Created by: Elle99
  • Created on: 17-11-17 09:33
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  • Learning Theories
    • operant conditioning
      • Stages
        • Structure environment
          • Trial and error, realise effective action
            • shaped and reinforced
              • further behavioural shaping
                • further reinforcement
                • reduce area to smash into
              • partial: praise after series (longevity, slower)
              • complete: after every action (quicker, no longevity)
              • rewarded if correct shot, punished if incorrect
                • strengthen SR bond
                • to be effective: reward should follow response
            • try different shots, smh most effective
          • hit ball short and high
        • Badmington
      • Thorndikes laws
        • Law of effect
          • any behaviour followed by a satisfier is likely to be repeated
          • behaviour followed by a punishment likely to be stopped
          • learnt through trial and error process
          • SR bond strengthenedweakened
        • law of exercise
          • rehearsing stimulus response connections strengthens bond
          • practice has to be meaningful
        • law of readiness
          • athlete must be physically & mentally capable
          • appropriate motivation and physiological development
      • no decision making
      • automatic response, stored in LTM
      • learners may not know why response correct, just get reard
      • cant do without coach there
      • can teach simple skills
      • large groups
    • cognitive theory
      • one learns by taking into account our environment and what it means to us
        • football player notice if pitch slippy, adapt play accordingly
      • continually receiving information from surroundings
        • work out whats happening using our memories
          • netball: when GS has possession, using previous knowledge know either shoot to go for rebound
            • adapt play to stand under post
      • insight learning: uses memory for problem solving
      • if player knowledges on mechanics and reasons of a skill
        • more likely be able to replicate in game situation
      • however if too authoritarian, performer not find out for themselves
        • not be able to adapt to different situations
          • e.g. netball, player told how to react, can't read game effectively, inaccurate passes
      • Gestalts theory, we perceive objects as a whole rather than collection parts
        • whole practice method
          • play game understand what is required
      • intervening variables: mental process between stimulus being received and response
        • taking into  account independent variable of opponents movement
    • social learning
      • learn by copying others
        • want to be accepted into a group, accepted by others
        • those we view as high status
      • Attention: to imitate a demonstration, must pay attention
        • amount of attention paid, influenced by attractiveness, competence and status of model
        • don't overload info
      • Retention
        • observer must remember model
          • has to create mental picture of process
        • make it habitual
      • Motor reproduction
        • observer must be physically able to imitate skill
        • demonstrationmatch capabillities
        • challenging to prevent tedium
      • motivation
        • explain purpose of skill
        • why its important
        • use significant others
        • encouragement, rewards
        • lots to do, maintain m

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