More cards in this set

Card 6

Front

Meta analysis. Found link between violent video game play and aggressive behaviour. Both children and adults

Back

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Card 7

Front

Although violent video games may cause an increase in aggressive behaviour, its just as likely that people who already possess personality traits that orientate them towards aggressive behaviour and select violent vido games for recreational purposes

Back

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Card 8

Front

People who are repeatedly exposed to violent video games become desensitised to violence and are less likely to show alternative response to violence in real life. If responses towards violence is missing, lead to greater amount of violent behaviour

Back

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Card 9

Front

Interactive media violence in video games exert greater influence than passive media violence (TV) as games reward violent activities. Video games have a lack of moral script to guide behaviour. Fast play=players have little time to reflect

Back

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Card 10

Front

Increases physiological arousal, HR, Bp. Increases aggressive thoughts, hostile attrubution bias. Increases aggressive emotions. Increases aggressive actions. Decreases pro-social behaviour.

Back

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Card 11

Front

Fosters social isolation. Women potrayed as weaker characters. Plots based on violence. Reinforces sterotypes. Confuses reality with fantasy. Lowers childrens inhibitions. Increases desensitisation

Back

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