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Card 6

Front

Second Life – virtual worlds can change ideas about identity and society and can be positive particularly for the marginalised. However, there are moral issues eg,. **** add ons and criminal activities which go unrecorded and unregulated.

Back

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Card 7

Front

Global networked society – Power now rests in networks which are unlikely to be access by the unskilled and low paid

digital communication and networks can have the ability to revitilise democracy

Back

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Card 8

Front

Digital communication is just an extension of old forms of media that are owned and controlled by the ruling classes

Back

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Card 9

Front

Takes a conflict view of digital communication. It reproduces and legitimises inequality in capitalist society. Brings about a state of false class consciousness.

Back

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Card 10

Front

Digital communication is a type of cultural imperialism, dominated by Western cultural industries that use it to impose their cultural values on the rest of the world

Back

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Card 11

Front

Digital media developed as a result of investment and ownership is concentrated in the hands of a few

Back

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Card 12

Front

Highlights the similarity between different types of digital communication which leads to a cult of homogeneity

Back

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Card 13

Front

Men control the internet and therefore women’s voices are muted

Back

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Card 14

Front

The anonymity of much digital communication allows women to transcend an oppressed identity eg. Cyborgs

Back

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Card 15

Front

Identifies a fourth wave of feminism powered by digital communication which is encouraging women to build and empowering, popular and reactive movement online.

Back

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