Computer Science Project:

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  • Created by: Hopkins9
  • Created on: 12-06-19 12:49
View mindmap
  • Log in System:
    • Sign Up
      • Requests email, password, username,  (keyboard input)
        • Password length and strength checker, has to fit certain criteria
          • Begin a New Game
            • Launch Level selection and Title screen
              • Allow player to select from Menu
    • Fall Platformer
      • Saving Data:
        • Write data to file after each death screen. Level achieved and difficulty is the only thing saved.
          • Saved to a database unique to each account
      • Enemies:
        • Different enemies depending on the theme or season
          • Fish/Murloc creature in the  rain or storm
            • Skeleton in the ice/frozen wasteland and castle themes
              • Skeletons will swing swords in front of them in an AOE including one tile above them, making them difficult to kill
              • Jumping on their head will kill them
            • Just flops along in front of it, making contact with it damages you
            • Jumping on their head will kill them
          • Spikes, on the bottom of the level or obstruction certain pathways.
            • Instant death when touched
      • Puzzles:
        • Block Puzzle:
          • Control Room Puzzle:
            • Enter Solution Here Puzzle:
              • Lock and Key Puzzle:
                • "Simon Says" Style Puzzle:
                  • Moon Logic Puzzle:
                    • Invisible Floor Puzzle:
                      • Wait Around Puzzle:
        • Lights Out Puzzle:
    • Request username and  password
      • User details  are invalid
      • Load Account
        • Launch Level selection and Title screen
          • Allow player to select from Menu

Comments

EgorKozachok

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You explained very clearly how your algorithm works. I have been using a similar principle in application development for a long time. I recently came across the blog post on Innovecs Games website about mobile game monetization, and I must say, it impressed me with its Natural approach. The article beautifully explains how to integrate monetization strategies seamlessly into mobile games, ensuring a user-friendly and organic experience for players.

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