short term increses in levels of psysiolocial arousal, hostile feelings and aggressive behaviour following violent game play compared to non violent game play
1 of 5
Anderson and Dill - AO1 Negative effects
found pps blasting opponents with white noise for longer and rating themselves higher on the state hostilityscale after playing a shooter game compared to a slow paced game
2 of 5
Greitemeyer and Osswald - AO1 Postive effects
found pps who played Lemmings (prosocial game) displayed more prosocial behaviour than those who played an aggressive or neutral game. played for 8mins researcher knocked pens on floor prosocial - 76%helped nutral - 33%helped anti- 28%helped
3 of 5
Greitemeyer and Osswald - AO2 Positve effects
suggest 85% if video games involve some violence
4 of 5
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5 of 5
Other cards in this set
Card 2
Front
found pps blasting opponents with white noise for longer and rating themselves higher on the state hostilityscale after playing a shooter game compared to a slow paced game
Back
Anderson and Dill - AO1 Negative effects
Card 3
Front
found pps who played Lemmings (prosocial game) displayed more prosocial behaviour than those who played an aggressive or neutral game. played for 8mins researcher knocked pens on floor prosocial - 76%helped nutral - 33%helped anti- 28%helped
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