theory exam 0.0 / 5 ? Media Studiesdigital media media industry in context All LevelsEdexcel Created by: rugbymadCreated on: 12-12-14 10:01 platforms tv, pay-per-view (netflix), cinema, radio broadcast, DVD, CD 1 of 10 Devices mobile phones, PCs, Macs, mp3 players, mp4 players, game consoles, tabl 2 of 10 technology convergence using the product on different devices e.g using iplayer on the mobile phone 3 of 10 immediacy rthe use of on demand to watch something before release on normal channels e.g movies on demand 4 of 10 accessibility being able to use it anywhere at any time on mobile device tablets and laptops all depending on internet access 5 of 10 convenience is it free to use, can you get it in you local area or when you go abroad 6 of 10 portability can it be used everywhere e.g on the street, travailing to work, in a cafe 7 of 10 connectivity can you share what you are watching, can you see what others are liking 8 of 10 interactivity you can interact by texting, calls and red button also programs do competitions to get the audience to interact 9 of 10 Personalisation can it be changed to the users liking. e.g usernames, favorite programs, change in interface 10 of 10
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