What did Gentile and Stone find about effects of video games (AO1)
= short term increase in psychological arousal - hostile feelings - aggressive behaviour after violent game compared to nonviolent game.
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What did Anderson and Dill find about the effects of video games.(AO1)
Ethical issues = cant study aggressive behaviour directly. violent game (wolfenstein) non violent (Myst) = Wolfenstein --> blasted apponant longer with white noise- rated selves higher on hostility scale.
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What did Anderson et al find in a longitudinal study ? (AO1)
430 children 7-9 2 different points in school. = high exposure to violent video games -> more physically aggressive - rated by selves, peers and teachers.
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What did Charles find about Facebook use (AO1)
Focus group +interviews to find FB habits of 200 undergratuates. 12% anxiety (stress from deleting, pressure to be funny, ettiquette to use. £32 reject request =guilt. 10% didnt like requests.
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What is the problem of using a lab experiment? (AO2)
Cant measure 'real life'. Have to use measure of aggression which doesnt relate to real life aggression. Can only measure short term effects.
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What is the problem with longitudinal studies? (AO2)
PPts may be exposed to other sources of violence - TV News
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What is an advantage of longitudinal studies? (AO2)
Can observe real life patterns of behaviour. Both short and long term
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What does Gentile say about negative effects of Video games? (AO2)
Cause and effect.
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Other cards in this set
Card 2
Front
What did Anderson and Dill find about the effects of video games.(AO1)
Back
Ethical issues = cant study aggressive behaviour directly. violent game (wolfenstein) non violent (Myst) = Wolfenstein --> blasted apponant longer with white noise- rated selves higher on hostility scale.
Card 3
Front
What did Anderson et al find in a longitudinal study ? (AO1)
Back
Card 4
Front
What did Charles find about Facebook use (AO1)
Back
Card 5
Front
What is the problem of using a lab experiment? (AO2)
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