Sound Keywords

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Diegetic sound
Sound that is part of the world of the story so can be heard by the people in the story world
1 of 15
Dialogue
Conversation between characters
2 of 15
Ambient sound
Background sounds picked up during filming, e.g. footsteps, running water
3 of 15
Room tone
The natural silence of a room or location
4 of 15
ADR
Automated Dialogue Replacement - re-recording of dialogue in a studio by the original actor; also known as looping
5 of 15
Silence
No sound
6 of 15
Non-diegetic sound
Sound that is not part of the story world and can't be heard by those existing in it
7 of 15
Voiceover
Narration / character thoughts added in post
8 of 15
Synchronous sound
Sound that matches the action on screen
9 of 15
Asynchronous sound
An effect when the sound is out of sync with the image
10 of 15
Parallel sound
Sound that is appropriate for the action on screen
11 of 15
Contrapuntal sound
Sound that contradicts the action on screen
12 of 15
Foley sound
Reproduction of everyday sound effects that are added to the film to enhance audio quality
13 of 15
Sound motif
Sound that is repeated and becomes associated with a specific character, mood, action, etc.
14 of 15
Sound perspective
Sound that is heard in the way that a particular character would hear it, e.g. muffled when underwater
15 of 15

Other cards in this set

Card 2

Front

Conversation between characters

Back

Dialogue

Card 3

Front

Background sounds picked up during filming, e.g. footsteps, running water

Back

Preview of the back of card 3

Card 4

Front

The natural silence of a room or location

Back

Preview of the back of card 4

Card 5

Front

Automated Dialogue Replacement - re-recording of dialogue in a studio by the original actor; also known as looping

Back

Preview of the back of card 5
View more cards

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