Programming Terms

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Sequencing
The order a code follows when it runs
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Selection
When code makes a decision (if / elif / else)
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Iteration
Looping and repeating code for a set number of times or until a condition is met
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Abstraction
Removing unnecessary detail and finding only what your program needs to do
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Global Variables
Variables that can be accessed and changed anywhere in a program
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Local Variables
Variables that can only be accessed and changed inside a function or procedure
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Functions
A small piece of code that performs it's own task, it only takes input and gives a result as output
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Procedures
Same as a function but it can also have side effects where it acts outside the function, e.g. printing or changing a global variable
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Other cards in this set

Card 2

Front

When code makes a decision (if / elif / else)

Back

Selection

Card 3

Front

Looping and repeating code for a set number of times or until a condition is met

Back

Preview of the back of card 3

Card 4

Front

Removing unnecessary detail and finding only what your program needs to do

Back

Preview of the back of card 4

Card 5

Front

Variables that can be accessed and changed anywhere in a program

Back

Preview of the back of card 5
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