Popular Recreation

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  • Created by: Cat Stott
  • Created on: 11-12-16 18:03
Socio Cultural Factors (negative effects)
Lack of hygiene, poor working conditions, lack of leisure time (12 hour days), low income, few purpose built facillities, overcrowding, lack of rights (restrictions on mob games)
1 of 5
Socio Cultural Factors (Positive Effects)
Improved hygiene (increased public provision), more time (working hours/BTP), increased wage, facillities, improved and cheaper transport0/communication, ex school boys, urbanisation (lack of space lead to purpose built facillities), middleclass
2 of 5
Public School Boys: Teachers
created school teams and instilled its values,
3 of 5
Factory owners
Became factory owners and set up factory teams, introduced BTP giving workers the time to play sport nationally/internationally
4 of 5
Clergys
Got
5 of 5

Other cards in this set

Card 2

Front

Socio Cultural Factors (Positive Effects)

Back

Improved hygiene (increased public provision), more time (working hours/BTP), increased wage, facillities, improved and cheaper transport0/communication, ex school boys, urbanisation (lack of space lead to purpose built facillities), middleclass

Card 3

Front

Public School Boys: Teachers

Back

Preview of the front of card 3

Card 4

Front

Factory owners

Back

Preview of the front of card 4

Card 5

Front

Clergys

Back

Preview of the front of card 5

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