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6. Retina has .... layers

  • 3
  • 2
  • 4

7. the eye big/small is the same so

  • we take illumination into account
  • the brain helps out
  • you have to touch things to know

8. photoreceptors are

  • rods and cones
  • just cones
  • just rods
  • oscillation

9. Rods and cones, bipolar, and ganglion cells are

  • the distal stimulus
  • the retina layers
  • the layers of the eyeball

10. passive perceiver =

  • doesn't distort image
  • does distort image

11. if you can't see geons

  • can't see image
  • can see image

12. we achieve constancy by

  • using our other sensory systems and info
  • only using our touch sensory info
  • by constantly looking

13. the distal stimulus is..... and the proximal stimulus is....

  • lecturer, eyaball
  • eyeball, lecturer
  • neither of the above

14. Retina surface is full of

  • photoreceptors
  • constancy
  • geons

15. perceptual constancy is

  • the ability to perceive objects of distal distance despite proximal issues
  • the inability to perceive objects of distal distance despite proximal
  • the ability to perceive objects of proximal distance despite proximal

16. Hebel wessel

  • looked at neurone firing in cats
  • looked at neurone firing in dogs
  • looking at neurone inhibition only

17. for size we use binocular vision....

  • touch it = near
  • cross eyed = near
  • shadows = near

18. If cell fires rapidly there

  • is lots of AP to that object
  • isn't lots of AP to that object

19. what we get in the eye = things should be the same

  • but we take changes into account, even though light falling in eye is same ajust calculation to pick up distal stimulus
  • but we take illumination into account, even though light falling in eye is same ajust calculation to pick up distal stimulus
  • but we take illumination into account, even though light falling in eye is different ajust calculation to pick up distal stimulus

20. Geometric ions are

  • units put together to make specific objects
  • neurones that respond to specific attributs
  • units put together to make similar objects