Media Vocab

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Diegetic Sound
Sound that is part of the world of the story so can be heard by people existing in that story world existing in that
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Dialogue
Conversation between the characters
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Ambient Sound
Background sounds that would have been picked up during filming e.g. footsteps, water running, bird song, rain falling etc.
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Silence
No sound
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Non-Diegetic Sound
Sound that is not part of the world of the story (so nobody existing in the story world could ever hear it)
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Voiceover
Narration/character thoughts added in post-production
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Synchronous Sound
Sound that is appropriate for what is happening on the screen
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Asynchronous Sound
Sound that contradicts the action and does not match what we see on screen
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Sound Motif
A sound that is repeated and becomes associated with a particular mood, character, action etc. E.g. particular music associated with a key location
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Sound Perspective
Sound that is clearly heard by the audience in the way that a particular character hears it e.g. muffled if the character has been deafened, distant if the character is a long way away etc.
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Other cards in this set

Card 2

Front

Dialogue

Back

Conversation between the characters

Card 3

Front

Ambient Sound

Back

Preview of the front of card 3

Card 4

Front

Silence

Back

Preview of the front of card 4

Card 5

Front

Non-Diegetic Sound

Back

Preview of the front of card 5
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