Sound that is part of the world of the story so can be heard by people existing in that story world existing in that
1 of 10
Dialogue
Conversation between the characters
2 of 10
Ambient Sound
Background sounds that would have been picked up during filming e.g. footsteps, water running, bird song, rain falling etc.
3 of 10
Silence
No sound
4 of 10
Non-Diegetic Sound
Sound that is not part of the world of the story (so nobody existing in the story world could ever hear it)
5 of 10
Voiceover
Narration/character thoughts added in post-production
6 of 10
Synchronous Sound
Sound that is appropriate for what is happening on the screen
7 of 10
Asynchronous Sound
Sound that contradicts the action and does not match what we see on screen
8 of 10
Sound Motif
A sound that is repeated and becomes associated with a particular mood, character, action etc. E.g. particular music associated with a key location
9 of 10
Sound Perspective
Sound that is clearly heard by the audience in the way that a particular character hears it e.g. muffled if the character has been deafened, distant if the character is a long way away etc.
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