6. Who found a positive correlation between viewing violent TV as a child and adult aggression (as reported by a friend)?
Cumberbatch (2000)
Huesmann (03)
Phillips (83)
Heymann (89)
7. The Excitation-Transfer Theory proposes that...
Viewing violent media makes people less excited
Viewing violent media leads to desensitisation
Viewing violent media increases arousal
Viewing violent media reduces arousal
8. Which explanation of media influence on anti social behaviour states that viewing violent TV activates aggressive thoughts and memories which lead to us storing scripts of violent acts which act as a guide of how to behave?
Cognitive priming
Thought manipulation
Justification
Hostile reasoning
9. In Petty, Cacioppo and Goldman's study (81), persuasion for ppts using central route depended on...
Quality of argument
Memorableness of argument
Source of argument
Medium of argument
10. Who found in Japanese students that pro-social game playing relates to pro-social behaviour in the long term (4 month period)?
Gentile (09)
Ihori et al (03)
Sims and Mayer (02)
Karni and Sagi (03)
11. Which model states that people who have aggressive temperaments preferentially select violent video games?
Bi-directional model
General aggression model
General learning model
Byron model
12. The General Aggression Model states that playing violent video games makes you more violent through influencing four factors. Which factor is not included in this model?
Biochemistry
Arousal
Affects
Cognitions
13. Weber (06) found that...
The amygdala and ACC (responsible for emotional regulation) were less active in gamers according to fMRI scans
Children with high exposure to violent game play became more aggressive and showed less pro-social behaviour over the course of a school year compared to their peers
We have hostile expectancy biases - people expect others to react in a more hostile way if they've just played violent video games
Time spent playing violent video games was positively correlated with aggressive feelings and behaviour even for those with lower levels of trait hostility
14. Harris (99) looked at the effects of computer playing on children and adolescents and found...
Increases in relaxation, coordination and self esteem but also aggression, introversion and addiction
A greater number or positive effects than negative
Short term increases in arousal and hostile feelings after playing a violent video game
That Tetris improves spatial and cognitive skills
15. The ELM explains attitude change via two routes, what are they?
Main and Minor
Principal and Peripheral
Central and Outer
Central and Peripheral
Permanent and Temporary
16. Mares (96) examined research on the relationship between TV and prosocial behaviour and discovered four types. Which of these is not one of them?
Self-control
Selflessness
Altruism
Anti-stereotyping
17. Whose research suggested that computer and video gaming might have physical benefits (through increased exercise e.g. active bowling on the Wii)?
Mellecker
Weber
Gentile and Anderson
Anderson and Bushman
18. Which explanation of media influence on pro-social behaviour states that pro-social acts are likely to represent established social norms and are therefore more likely to be imitated
Cognitive priming
Social norms
Social modelling
General Learning Model
19. Which explanation of media influence on anti-social behaviour does Bandura's Social Learning Theory relate to principally?
Desensitisation
Imitation
Cognitive Priming
Arousal
20. What did Meyerowitz and Chaiken (87) find?
Message highlighting just the basic facts about a breast examination was the most persuasive
Fear-instilling messages are the least persuasive
Message emphasising loss in regard to failure to get a breast examination was the most persuasive
Message emphasising gain in regard to getting a breast examination was the most persuasive