1. Which explanation of media influence on anti social behaviour states that viewing violent TV activates aggressive thoughts and memories which lead to us storing scripts of violent acts which act as a guide of how to behave?
- Thought manipulation
- Cognitive priming
- Hostile reasoning
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Other questions in this quiz
2. Harris (99) looked at the effects of computer playing on children and adolescents and found...
- That Tetris improves spatial and cognitive skills
- Increases in relaxation, coordination and self esteem but also aggression, introversion and addiction
- Short term increases in arousal and hostile feelings after playing a violent video game
- A greater number or positive effects than negative
3. In Petty, Cacioppo and Goldman's study (81), persuasion for ppts using central route depended on...
- Quality of argument
- Source of argument
- Medium of argument
- Memorableness of argument
4. High 'need for cognition' individuals are more likely to respond to what according to findings in a study by Vildrine et al (07)?
- A campaign about smoking led by a celebrity source
- A leaflet detailing facts about smoking
- An emotion-based campaign about smoking
- A radio campaign about smoking
5. Weber (06) found that...
- The amygdala and ACC (responsible for emotional regulation) were less active in gamers according to fMRI scans
- Children with high exposure to violent game play became more aggressive and showed less pro-social behaviour over the course of a school year compared to their peers
- We have hostile expectancy biases - people expect others to react in a more hostile way if they've just played violent video games
- Time spent playing violent video games was positively correlated with aggressive feelings and behaviour even for those with lower levels of trait hostility
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