Media wk 5: PC and video games

Greitemeyer & Sagioglou (2017)
Violent games can lead to everyday ******
1 of 5
Paulhus & Williams (2002)
Violent games can lead to everyday ******
2 of 5
Moller & Krahe (2009)
Boys exposed to more violent games, boys show more interest, girls become less interested over time; 4 limitations
3 of 5
Ferguson (2015)
Meta analysis- games violent or not have minimal detrimental effect on children's wellbeing
4 of 5
Tateno et al. (2016)
Pokemon Go can lead to positive effects of gaming
5 of 5

Other cards in this set

Card 2

Front

Violent games can lead to everyday ******

Back

Paulhus & Williams (2002)

Card 3

Front

Boys exposed to more violent games, boys show more interest, girls become less interested over time; 4 limitations

Back

Preview of the back of card 3

Card 4

Front

Meta analysis- games violent or not have minimal detrimental effect on children's wellbeing

Back

Preview of the back of card 4

Card 5

Front

Pokemon Go can lead to positive effects of gaming

Back

Preview of the back of card 5

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